Releases: StasTserk/foundry-burningwheel
Releases · StasTserk/foundry-burningwheel
0.2.2 - Cleanup and QoL
Adds a number of quality of life improvements as well as some minor fixes.
Issues
- #91 Add Armor and Weapon Shade Support - Armor and weapons now have a dropdown for picking shade for the weapon.
- #89 Add armor roll action - Roll armor dice directly from the sheet. Adds dialog for things like weapon VA, bonus dice, etc. Supports using fate to reroll.
- #83 Add support for arbitrary data in chat roll messages - Weapons, Weapon Spells, and Armor now can inject some extra information into the chat message when they are used as the basis for a roll.
- #73 Calculate Mortal Wound and Reflexes Shade - Mortal Wound and Reflex Shade is correctly calculated now. Also fixes a bug where mixed shade on the root stats was not correctly giving a bonus to the shades.
- #81 Improve Learn Skill Dialog - The popup when learning a skill and pulling from skills already defined in the world/compendiums has been reworked to allow searching and displays some relevant information about the skill in the dialog.
- #87 - Fix Learning Roll Workflow - The way that learning roll exponents and test tracking was done was incorrect. It's correct now.
0.2.1 - Spells and Swords
Overview
Adds Spells as an item type, the ability to roll weapon attacks directly from the weapon section, and a number of other automation improvements and fixes.
Features
- #51 - Adds the ability to learn a new skill via a button on the character sheet. Searches through items in the world and any attached compendiums to offer as an option.
- #46 - Combat Roll Button - Restyles the weapon section and adds a skill selection dropdown as well as a button to roll weapons.
- #68 - Adds Spells - Adds spells as an item type to the game. Adds a section in the character sheet as well as an item sheet for spells. Rollable directly from their respective entries.
Automation Improvements
- #47 - Adds the ability to mark skills as "Wild Forks." When forked, wild dice always roll open and explode "downwards" on 1's. In the core rules, the Astrology skill is the biggest skill that works this way.
- #50 - Adds the ability to mark skills as requiring toolkits. Adds the ability to roll the die of fate when a toolkit is being used by a skill, a well as the ability to apply a penalty for not having a toolkit.
- #70 - Added a toggle to the skill dropdown for marking a skill as open or not without having to open the skill's item sheet.
Bug fixes
- #62 - Shade not being correctly taken into account when advancing a skill from beginner's luck to full skill.
- #71 - Added missing stride/mounted stride fields to the character sheet.
- #41 - Fixed an issue where new characters were getting a duplicate of the
Bare Fist
pseudo weapon.
Other
- Reworked skill item sheet
- Fixed a typo in the item type
Possession
(originallyPosession
). Data migration added for changing said item type.
0.2.0
A number of automation features and data entry options for the sheet.
Call-on traits
- Adds call on traits and the ability to specify the rolls they affect
- Adds ability to reroll dice using said call-on traits
Training skills
- Adds training skill checkbox to skill item page
- Adds character sheet section for training skills
- Training skills do not appear as valid fork options
Sheet settings
- Adds settings section to the character sheet.
- Add a number of settings that affect some numerical calculations on the sheet.
- Adds a list of embedded entities attached to the character.
Misc Bug fixes and style updates.
0.1.3 - Sheet Automation
Adds a number of automation features to the sheet.
Resources
- Changes the way cash and founds are stored on the sheet - as a number of dice rather than a text field.
- Adds ability to use cash and funds to aid a Resources roll
- Adds partial automation for tax on failed resource rolls.
Armor and Clumsy Weight
- Updates the way armor items function, with a single item possibly representing a number of armor locations.
- Adds automatic calculation for untrained armor penalties
- Adds automatic calculation for clumsy weight penalties from armor.
Traits
- Trait item page reworked to allow information about bonuses granted by die traits to be enconded.
- Adds support for traits that add bonuses and penalties to any kind of roll, matched by a comma separated list.
- Adds support for traits that add reputations and affiliations when attached to a character - these traits do nothing if they are designated as reputation traits after being attached to a character (just add the reputation manually then).
0.1.2
This update includes improvements to PTGS and an upgrade to all roll functionality.
Ptgs
- Adds grit your teeth and shrug it off options.
- Adds ability to automatically recalculate your PTGS values based on the current stats.
- Adds visual indicator to stats and skills disabled by wound penalties
- Remove skills disabled by wounds as FoRK options.
- Fix some attributes being incorrectly affected by wound dice.
Rolls
- Adds warning when 0 dice are to be rolled.
- Adds shade and open roll support
- Adds option to use a fate die reroll on open and non-open rolls. Correctly grants successes on things like Shrug it Off rolls and rolls that only track xp on success.
- Styling upgrades to roll chat messages.
0.1.1
Release immediately preceding system submission to Foundry directory.
Includes
- Adds README.md and LICENSE.txt
- #23 - Refactor Roll Macros
- Expands the template data options for roll chat messages. Standardizes some behaviours across different roll types.
- #8 - Circles Automation
- Adds reputations and affiliations
- Adds relationships, reputations and affiliations as bonus and penalty sources to rolls
- #11 - Skill Roll Automation
- Adds FoRKs to skill roll popup
- Adds automatic test advancement for skills, stats, and attributes
- Adds advancement for skills being learned.
0.1.0
Initial workable release
More or less enough data stored to make for a usable character sheet.
Minimal automation support with rolls, etc.
Features:
0.0.3
0.0.2
Test Release
Testing release process and download