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Enemy User Testing

Harikesha Suresh edited this page Sep 12, 2022 · 2 revisions

Introduction

Enemy entities are AI entities that a game player cannot directly interact with, as such this user testing was done to gauge the opinions of the sprite/animation designs, and comments on the behaviour of the enemies.

User testing Plan

The users were presented with a design document (here) and a Google form (here) where they rate the designs on a linear scale of 1 - 5, where 1 means they did not like the designs and 5 means they liked it.

Results

Snake

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From the feedback it appears that snake sprite design was generally viewed in a positive light however results for the animations were more mixed. the attacks didn't appear forceful and movement animations can be smoother.

Titan

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From the feedback is appears that titan wasn't as well received, although the design and animations were simple and consistent it doesn't look intimidating and sometimes comical look comical.

Wolf

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From the feedback is appears that the wolf sprite design was positively received and felt intimidating but sprite animation ratings were spread out evenly b/w rankings 2-5, the walking animations looked like it was moving backwards, although the idea of snake tail attacking looked nice, it didn't seem forceful enough.

Improvments

From the feedback the following improvements can be made:

  • Redesigning titan sprite (still keeping the floating movement) to look more intimidating and making a better attack animation.
  • Improving the attack animation of the wolf, making it more forceful and fixing the movement animations of the wolf.
  • Improving snake movement animations.

Additional Notes/Resources

  • Some comments were omitted in the screen-shots because of inappropriate language.
  • Raw data results can be found here

Table of Contents

Home

Game

Game Home

Design Influences

Gameplay Features

Style

Story

Friendly Units
Map
City
Buildings
Unit Selections

Spell

Game User Testing: Theme of Unit Selection & Spell System

UI User Testing

Tutorial

Resource Stats Display

Loading Screen Bar

Health Bars
In Game menu
  • Feature
  • User Testing:In Game Menu

Landscape Tile Design

Landscape Tile Design Feedback

Weather Design

Weather Design Feedback

Camera Movement

Enemy design

Enemy Units

Enemy AI

How Animation Works

Map Flooding

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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