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QuickShock GUMSHOE support in INVESTIGATOR
QuickShock GUMSHOE is supported in INVESTIGATOR.
The key parts are:
- Cards
- Push pools
- QuickShock investigative abilities
There's an item type, "Card". Cards have "categories", which can be configured in the INVESTIGATOR settings.
When cards are enabled, PCs get an extra tab on the character sheet which shows the cards they have. There are various view options - I encourage you to play with them.
Card categories have a "style key", which allows different categories to be styled differently in a theme. As of writing, only Mutant City Blues has specific nice styling for cards - the others fall back to a default appearance.
Card categories can also be defined as having a Goal or a Limit (for example in YKRPG, both Shock and Injury cards have a limit of 3 or 4 depending on the play mode. Once you receive that many cards in that category, your character is dead or out of play.)
Cards themselves have the following fields:
The name of the card, e.g. "Betrayed By The Department"
This text will be in smaller text at the top of the card, alongside the category, the word "Inactive" if the card is inactive, "Continuity" if it's a continuity card.
This is a good place for keyword type info, like "Corruption, Rage"
Cards can bne in multiple categories (for example, in YKRPG, many cards are both "Shock" and "Injury".) Enable the categories that apply to this card.
Additionally, if the category has a limit or a goal, you can adjust how many cards this one is "worth" (for example, a bad Injury card may be worth 2 cards.)
And finally, if the category has a limit, you can specify that a card is "nonlethal" in that category. The rules for this are explained fully in YKRPG, but essentially, nonlethal cards which you have recieved without getting regular cards after them can't bump you over the limit.
Enable this for cards which should be kept after a scenario ends.
Flavour text, like:
You can’t shake the feeling that Officer Mulrovey was abandoned by the department. They don’t care about mutants like you — they didn’t have his back, and they don’t have yours.
Mechanical effects can be documented here, such as:
-1 to Presence tests. -1 to Composure tests to avoid Stress cards tagged Corruption. Reactivates if any officer expresses prejudice or mistrust of mutants.
Deactivate: by successfully using Cop Talk or Bureaucracy.
Discard: at end of session, if inactive.
General abilities can be marked as "push pools". You should only have one push pool on your character. Push pool abilities:
- Should probably be called "Pushes" for sanity.
- Should have a rating equal to the default amount of pushes (usually 2).
- Should also have "Allow pool to exceed rating" enabled.
- Should have "Show tracker" enabled so it shows up in the sidebar.
Once you have a push pool on your character, it will:
- Be hidden from the main play tab.
- Have a "push" button on the sidebar tracker for doing non-ability pushes.
- Be used whenever you "push" from a QuickShock investigative ability (see below).
Investigative abilities can be marked as "QuickShock". When an investigative ability is marked as QuickShock:
- The normal "spend" button is replaced with a "Push" button, which will spend a push from your push pool (see above.)
- The normal "pool" and "rating" controls are replaced with a simple toggle.