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Survey scanner #2103
Survey scanner #2103
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…to survey-scanner
code/modules/clothing/clothing.dm
Outdated
@@ -282,6 +282,7 @@ | |||
* SEE_TURFS // can see all turfs (and areas), no matter what | |||
* SEE_PIXELS// if an object is located on an unlit area, but some of its pixels are | |||
* // in a lit area (via pixel_x,y or smooth movement), can see those pixels | |||
* SEE_SCIENCE // can see science points |
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That's not how this works at all.
These are BYOND defines you cannot extend this functionality.
https://www.byond.com/docs/ref/#/mob/var/sight
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oh that's leftover.
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nitpicks
if(user) | ||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED) | ||
if(user != loc) | ||
to_chat(user, "<span class='notice'>[src] snap back into the main unit.</span>") |
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to_chat(user, "<span class='notice'>[src] snap back into the main unit.</span>") | |
to_chat(user, "<span class='notice'>[src] snaps back into the main unit.</span>") |
ok Co-authored-by: thgvr <[email protected]> Signed-off-by: Erika Fox <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…ead of mining (and base gearpacks) (#3146) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request re-implements #1716 as a base and adds cutter functionality to plasma cutters also implements and uses gear packs from #2103 that never got in. makes plasma cutters unable to mine, shorter range, and do burn instead of brute. angle grinders are integrated into grinder packs, like water backtanks. Also draws power from a cell. jackhammers can no longer break down walls and girders. ### Cutters can currently deconstruct: - girders - walls - reinforced walls - airlocks - airlock frames - grilles - machine frames - computer frames - catwalks - chairs - beds - tables - lockers & crates - salvage machines (the wasteplanet ones) - railings - lattice - wooden barricades cutters can also cut open safes and locked lockers & crates attempted to revert map changes but using git checkout doesn't completely revert the gecko. Will try again later. adds a mech salvage saw and a prototype energy saw. Doesn't make either available yet. sprites by me ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/65bd6b99-d63d-4c75-9227-a9987fddf9d2) https://github.com/shiptest-ss13/Shiptest/assets/90987989/12262338-055f-4c7c-86d1-d31279ab953c <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Jackhammers as a main salvage tool is dumb, and angle grinders and cutters make more sense and have better functionality. Cutting apart old ruins and ships should be a reasonable source of material and shouldn't take years. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: angle grinders for salvage add: reworks plasma cutters for salvage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HelmCrab <[email protected]> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
…ead of mining (and base gearpacks) (shiptest-ss13#3146) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request re-implements shiptest-ss13#1716 as a base and adds cutter functionality to plasma cutters also implements and uses gear packs from shiptest-ss13#2103 that never got in. makes plasma cutters unable to mine, shorter range, and do burn instead of brute. angle grinders are integrated into grinder packs, like water backtanks. Also draws power from a cell. jackhammers can no longer break down walls and girders. ### Cutters can currently deconstruct: - girders - walls - reinforced walls - airlocks - airlock frames - grilles - machine frames - computer frames - catwalks - chairs - beds - tables - lockers & crates - salvage machines (the wasteplanet ones) - railings - lattice - wooden barricades cutters can also cut open safes and locked lockers & crates attempted to revert map changes but using git checkout doesn't completely revert the gecko. Will try again later. adds a mech salvage saw and a prototype energy saw. Doesn't make either available yet. sprites by me ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/65bd6b99-d63d-4c75-9227-a9987fddf9d2) https://github.com/shiptest-ss13/Shiptest/assets/90987989/12262338-055f-4c7c-86d1-d31279ab953c <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Jackhammers as a main salvage tool is dumb, and angle grinders and cutters make more sense and have better functionality. Cutting apart old ruins and ships should be a reasonable source of material and shouldn't take years. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: angle grinders for salvage add: reworks plasma cutters for salvage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HelmCrab <[email protected]> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
About The Pull Request
Adds survey scanners and survey points.
A survey scanner is a backpack slot piece of equipment that holds a survey scanner, and allows you to scan a survey point.
Scanning a survey point creates science points, like the survey scanner of ole.
https://github.com/shiptest-ss13/Shiptest/assets/94164348/848f3fe3-af38-4a7c-b5c9-bd14a9f9ad8b
Dissections have been fairly heavily nerfed to account for this, and to make surveying a desirable thing to do.
All sprites are placeholder.
Also adds a framework for other tools that require a backpack to use.
Why It's Good For The Game
Less Dissections, More Exploration
Changelog
🆑
add: Survey Backpacks! You can buy them at the outpost and use them to survey new survey points on planets
del: Survey Handhelds have been nuked
balance: Dissection science has been decreased across the board
/:cl: