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GameScope: Force DXVK_HDR=1 if GameScope HDR is enabled #1104

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merged 2 commits into from
May 12, 2024

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sonic2kk
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Fixes #1103.

If DXVK_HDR is disabled, GameScope will still be unable to use HDR. We should assume if GameScope HDR is enabled that a user also wants HDR enabled from the DXVK side. There should be no reason to pass --hdr-enabled to GameScope if you don't actually want to use HDR.

Still need to update langfiles but this should be good to go otherwise.

sonic2kk added 2 commits May 12, 2024 22:37
If DXVK_HDR is disabled, GameScope will still be unable to use HDR.
We should assume if GameScope HDR is enabled that a user also wants
HDR enabled from the DXVK side. There should be no reason to pass
--hdr-enabled to GameScope if you don't actually want to use HDR.

Fixes #1103.
@sonic2kk
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Noticed while updating the langfiles that the string for HDR nits (DESC_GSHDRSCNITS) was not updated following its bump in #855. Can't believe that went unnoticed for over a year, but I guess HDR in general has only really picked up in the last few months.

@sonic2kk sonic2kk merged commit 5ea6486 into master May 12, 2024
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sonic2kk added a commit that referenced this pull request May 12, 2024
Default value was changed from 203 to 400, and STL
was updated to reflect this in #855.

Discovered while working on #1104.
@sonic2kk sonic2kk deleted the gamescope-dxvk-hdr-fixes branch May 13, 2024 00:01
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[Bug] Troubleshooting HDR Activation in Steamtinkerlaunch
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