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MangoApp

Andres edited this page Jul 2, 2022 · 6 revisions

(Project Page: MangoHud) According to flightlessmango here

"Mangoapp is a transparent background opengl application with a built in mangohud. It's designed to be run inside a gamescope instance which will display mangoapp ontop of gamescopes output. It also takes frame information from gamescope. The purpose of this is to "easily" make mangohud compatible with any application, or at least any application that gamescope can run. This solves issues with some OpenGL games and certain ports that have stdc++ issues as it's no longer directly injected into the game..."


Some neat things it can currently that couldn't be done with mangohud are

  • Display the current gamescope upscale method (For now only FSR)
  • Display the current gamescope sharpen level

There are a few undocumented parameters that you can use with mangoapp here are some of them (taken from here)

  • fsr to show fsr status and sharpness
  • hide_fsr_sharpness to hide sharpness
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