-
Notifications
You must be signed in to change notification settings - Fork 72
SpecialK
("Special K is an extensive game modifying framework allowing for various forms of in-depth tweaking of a game.")
NOTE:
SpecialK currently requires a Proton version which ships at least the api-ms-win-crt-string-l1-1-0.dll
,
only tested with Proton GE, but latest Experimental, TKG, probably work as well.
steamtinkerlaunch won't automatically change the Proton version, but warns (log & notifier) that above dll wasn't found.
Using SpecialK can lead to a ban, so make sure to check this Compatibility List before using!
SpecialK can be enabled in steamtinkerlaunch by enabling USESPECIALK
either in the Game Menu, directly in the Game Config
or by adding the game to a SpecialK
Steam Collection.
When SpecialK is enabled for a game, steamtinkerlaunch will
- download and extract (requires 7zip) the corresponding version
SPEKVERS
if not available yet (download also available via Command Line) - determine the architecture of the game exe
- download/update the Compatibility List if required
- read the Render Api used by the game from above List
- copy the matching (32 or 64 bit) SpecialK dll under the correct name (depending on the render api
dxgi.dll
,d3d9.dll
oropengl32.dll
) into the gamedir - install
dxsetup
(and vcrun2019) from Steamworks-Shared - auto-enable the SpecialK
UsingWINE
configuration option. - option to automatically download and use the latest SpecialK version when version "default" or "latest" is used
Witcher 3
Alien: Isolation
Saints Row The Third Remastered
Bayonetta
Dishonored 2
Fallout 4
Thief
(looks like all games from the Compatibility List do work)
steamtinkerlaunch distinguishes between four different SpecialK versions SPEKVERS
:
-
default
# the default version available from the project page -
latest
# the latest version from the github project page - any version available on the github project page
(the list of versions available for the menu dropdown is only automatically downloaded if USESPECIALK
is enabled, else only "default" and "latest" are available)
SpecialK supports loading ReShade as a plugin, but unfortunately this leads to a crash (currently).
The functionality is already implemented (apart from auto-adding ReShade to the SpecialK ini if enabled), but commented out because it crashes.
Edit function setShadDestDir
, function useReshade
and function prepareSpecialKReshade
if you want to play with it.
maybe user/configuration problem, but seems like toggling the OSD window freezes the gfx (no longer responsive, closed the game via KillSwitch)
Quick Links
- Changelog
- Installation
- Usage
- Main Menu
- Global Menu
- Tray Icon
- Modding
- Platform-Specific Documentation
- Tweaks
- Utilities
- Advanced