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jugs closeable, move chemistry entities into chemistry directory #29413
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This is gonna be super annoying to deal with. |
Bonus: by closing, it is now safer to walk over spills! |
If you use a syringe it just works tm. |
#29139 It will still be possible to dragspill closed jugs so mouse griefers will not fell it compared to what we have now. Revs won't be able to just rightclick it though.
Learn to bottlemed. |
I do |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Am a little sus because I merged master but didn't need to resolve anything :| |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I made a PR that fixes revs and other mobs without hands being able to use the spill verb #31438 |
I can't think of any downsides, but honestly I mostly did it because the sprite has a cap already and I found it weird that we didn't add it to them when we added caps since they're the most interacted with container. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Small request, hopefully not too far out of scope but can you make captain's flask closable as well? |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
How is this a problem?
How is this a problem? Sorry for the sarcasm, but both of these seem like major improvements to how things are currently. The whole point of needles is to draw/inject fluids through a membrane. Mice/revs removing tons of work that chemists have put in always feels insanely shitty, and a way to mitigate that would be great. |
#34683 |
Fixes #24861
About the PR
Jugs could be spilled by mice (was that changed?) and revanents. This prevents that in a way that is player-actionable. i.e skill issue.
Why / Balance
better than just forbidding it imo. But also, consistencey with other containers.
Technical details
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Breaking changes
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