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Tools/Devices: In-hand Sprites #33689
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Tools/Devices: In-hand Sprites #33689
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…nesch/space-station-14 into addition-inhand-sprites-branch
RSI Diff Bot; head commit 5bda80d merging into a033abb Resources/Textures/Objects/Devices/gps.rsi
Resources/Textures/Objects/Misc/Lights/lights.rsi
Resources/Textures/Objects/Specific/Atmos/gasanalyzer.rsi
Resources/Textures/Objects/Tools/handheld_mass_scanner.rsi
Resources/Textures/Objects/Tools/scissors.rsi
Resources/Textures/Objects/Tools/spray_painter.rsi
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there is no need for that big cl |
My only issues are with the handheld mass scanner and gas analyzer personally. They feel too small compared to the other tools. |
Are you saying that it's possible to make even smaller sprites for them? |
Nah I mean the gas analyzer and handheld mass scanner should feel bigger than the sprites currently portray them. I did a similar thing with the first version of my anomaly scanner and after comparisons the bigger size fits it much better. |
will you show me? |
@TiniestShark |
Let me take a crack at an example, I'll get something soon. |
Admittedly my sprite/art capabilities are still pretty wanting but a rough mockup like this i think kind of shows the direction to go for. |
I tried to do something similar but decided to keep the current version based on the style of other sprites in the game. your example looks good, I liked the one at the top left, but if you compare the "sizes" of this sprite, isn't it similar to the size of the character's head? |
Similar yes, but a lot of the sprites in the game operate on some level of scale dissociation. The gas analyzer in particular has a pretty big icon and I feel should at least look a bit bigger in hand with the amount of information it needs to convey on the screen as well (especially when compared to something like the multitool). |
let's ask the design leader what's best |
Forgot to chime in after the @ you sent me, spray painter looks good! I also like the update to the mass scanner, very nice. |
I'd say the first one personally. The longer one looks much closer to the base sprite, and I think you did a good job conveying its features. |
my pull request was abandoned? |
nah, inhands are just a minor priority right now and there's like, almost 700 pull requests that the maintainers are evaluating and discussing at any given time. Long as it's open it'll get evaluated at some point, just might take a while is all. |
About the PR
Adds in-hand sprites to the floodlight, gas-analyzer, gps, mass-scanner, scissors and spray-painter. Based #33386
[updated: 02.01.2025]
Why / Balance
Currently it has no in-hands, so this is adding one.
Technical details
slightly changed
.yml
andmeta.json
Media
Requirements
Breaking changes
Changelog
🆑 onesch