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Simple Sofware Renderer

C++ application made with the purpose of studying the underlying functionality of a rendering API like OpenGL.

This project doesn't use code from existing graphic libraries, instead the idea is to create every 2D and 3D drawing calculation from scratch, to gather a better understanding of the mathematics behind it.

This program was completed by studying the material from the excellent TinyRenderer project by Dmitry V. Sokolov.

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3D Software Renderer

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