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DISEnumsAndStructs
Quintin edited this page May 16, 2023
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DIS Enumerations and Structs
Central location for reusable enums and structs.
None
Type | Name | Description |
---|---|---|
int | EConnectionType | The type of UDP connection being used. |
int | EDeadReckoningAlgorithm | Algorthim to use in computing dead reckoning |
int | EDestroyCode | The cause of a DIS Unity Game Object being removed. |
int | EDISCullingMode | Type of entity culling to perform |
int | EEarthShape | The Earth shape being represented inside of Unity. |
int | EEntityStateSendingMode | Type of PDU to send for entity state updates |
byte | EForceID | Force identifier for an entity |
int | EGroundClampingMode | Type of ground clamping to use for an entity when available |
Name | Description |
---|---|
FEastNorthUp | |
FHeadingPitchRoll | |
FLatLonAlt | |
FNorthEastDown | |
FPsiThetaPhi | |
FUTMCoordinates |