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DestroyCode

huggins edited this page May 10, 2023 · 1 revision

Connection Type

Determines the method that caused a DIS Entity to be destroyed.

public enum EDestroyCode
{
    DetonationPDU,
    TimeOut,
    Disabled,
    RemovePDU,
    UnityDestroy
}

Values

Name Description
DetonationPDU The DIS Entity was destroyed via receipt of a Detonation PDU.
Disabled The DIS Entity was destroyed as an Entity State PDU was received that said it was disabled.
RemovePDU The DIS Entity was destroyed via receipt of a Remove Entity PDU.
TimeOut The DIS Entity was destroyed as no new Entity State PDUs were received in a specified time.
UnityDestroy The DIS Entity was destroyed via internal Unity logic.

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