Releases: ARCOMM/ARCMT
Releases · ARCOMM/ARCMT
Version 1.4.4
CHANGELOG SUMMARY
ADDED;
- Ability for leader of each side to call ready. Once all sides are ready, safestart is turned off. Only available in PVP.
CHANGED;
- Backend: fn_getFactionFromSide.sqf now has the ability to shorten faction name to one letter.
- Backend: fn_getFactionFromSide.sqf now returns upper-case faction name instead of lower-case.
Version 1.4.3
CHANGE LOG SUMMARY
CHANGED:
- Renamed briefing 'Administration' to 'Logistics'
- Added ACRE curve model
- Added ACRE ignore antenna direction
UPDATING
Copy and replace f\radios\acre2\acre2_settings.sqf
Version 1.4.2
CHANGE LOG SUMMARY
ADDED:
- Themes: BAF (woodland, winter), Gulf War
CHANGED:
- Tanoa start location in sandbox
- Default medic loadouts (credit to Jay)
- Spectator Free Cam
- Slows down inside buildings
- Slows down based on altitude
Version 1.4.1
CHANGE LOG SUMMARY
ADDED:
- ARC_fnc_execAfterSafeStart
- Usage:
[<code>, <args>] call ARC_fnc_execAfterSafeStart;
- Example:
[{ hint "Safe start has ended"; hint str _this; }, 123] call ARC_fnc_execAfterSafeStart;
- Note: Code will execute where the function was called (eg. called from client, executed on client)
- Usage:
UPDATED:
- Disabled ACRE terrain interference
Version 1.4.0
CHANGE LOG SUMMARY
ADDED:
- Sandbox Themes
- Chosen via the mission parameters, themes will change player and AI loadouts to speed up the pick-up day process.
- Currently there is only one theme added - Vietnam.
UPDATED:
- Sandbox map configurations
- Default loadouts updated for new modset
Version 1.3.7.348
CHANGE LOG SUMMARY
ADDED:
- Optional briefing time limit (set via
description.ext
parameters) - Game master briefing
- Defined in
config.hpp
- This requires you to keep the game master slot (bottom left of map)
- Defined in
CHANGED:
- Briefing stage text
- Reduced size of player group markers
- Updated
ARC_fnc_garrisonBuilding
to use new commands - Updated
ARC_fnc_switchCamo
- When in sandbox, players will now receive the correct loadout for the map (eg. desert maps will assign desert helmet, vest etc)
- BLUFOR's default loadout
- Now uses NIArms weapons
- Switched MAAWS to SMAW
- Various sandbox start positions changed
FIXED:
- Incompatible magazines for OPFOR default loadouts
- Not enough room for medic gear in default loadouts
- Fixed various files using old coding format
- Respawn scripts would execute when player loads in
REMOVED:
- Old reinforcements tool
- Old maps from sandbox config
- Unused functions
Version 1.3.6.324
CHANGE LOG SUMMARY
CHANGED:
- No longer disables global channel for spectators
- Automatically expands player groups/sides in spectator unit list
- Spectator tags now perform 5 times quicker (more FPS)
FIXED:
- Briefing stage was showing incorrect minutes since started
REMOVED:
- Outdated code
UPDATE FOLDERS FOR 1.3.6 ONWARDS
- f\arc
- f\spect
- f\safestart
Version 1.3.6.317
CHANGE LOG SUMMARY
ADDED:
- New medical requirements (#60)
- No longer required to login as admin before mission start to get admin briefing
- Spectator chat
- Spectators have channels such as 'side' disabled
- Spectators can text chat in a special "spectator" channel
CHANGED:
- Briefing stage re-written
- Now counts upwards, displaying a hint every minute until admin triggers start
- Spectator unit list
- Now a tree view
- Removed filtering options
- Refresh button to update list
- Switch some code to
call compile
to protect scopes
FIXED:
- Removing radios when entering spectator didn't actually remove any radios
Version 1.3.5.303
CHANGE LOG SUMMARY
FIXED:
- Spectator
- Players should no longer drown if their spectator object is in the water
- This should also fix spectator breaking randomly (that was your player dying again)
- Entering spectator multiple times in a mission would only properly work the first time
- Players should no longer drown if their spectator object is in the water
Version 1.3.4.295
CHANGE LOG SUMMARY
ADDED:
- Random environment settings
- Will automatically enable if the mission hour does not change from 12
- Always enabled in sandbox mode
- Prevents mission makers from ignoring/forgetting about the many possibilities of changes to the environment
- Tanoa terrain to sandbox configuration
CHANGED:
- Changed fireteam markers to use a reliable marker name (name of player, not object)
- Should now handle JIP and respawns