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Releases: ARCOMM/ARCMT

Version 1.4.4

25 Oct 19:21
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CHANGELOG SUMMARY

ADDED;

  • Ability for leader of each side to call ready. Once all sides are ready, safestart is turned off. Only available in PVP.

CHANGED;

  • Backend: fn_getFactionFromSide.sqf now has the ability to shorten faction name to one letter.
  • Backend: fn_getFactionFromSide.sqf now returns upper-case faction name instead of lower-case.

Version 1.4.3

09 Oct 12:07
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CHANGE LOG SUMMARY

CHANGED:

  • Renamed briefing 'Administration' to 'Logistics'
  • Added ACRE curve model
  • Added ACRE ignore antenna direction

UPDATING

Copy and replace f\radios\acre2\acre2_settings.sqf

Version 1.4.2

02 Oct 20:12
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CHANGE LOG SUMMARY

ADDED:

  • Themes: BAF (woodland, winter), Gulf War

CHANGED:

  • Tanoa start location in sandbox
  • Default medic loadouts (credit to Jay)
  • Spectator Free Cam
    • Slows down inside buildings
    • Slows down based on altitude

Version 1.4.1

11 Sep 18:36
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CHANGE LOG SUMMARY

ADDED:

  • ARC_fnc_execAfterSafeStart
    • Usage: [<code>, <args>] call ARC_fnc_execAfterSafeStart;
    • Example: [{ hint "Safe start has ended"; hint str _this; }, 123] call ARC_fnc_execAfterSafeStart;
    • Note: Code will execute where the function was called (eg. called from client, executed on client)

UPDATED:

  • Disabled ACRE terrain interference

Version 1.4.0

04 Sep 01:17
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CHANGE LOG SUMMARY

ADDED:

  • Sandbox Themes
    • Chosen via the mission parameters, themes will change player and AI loadouts to speed up the pick-up day process.
    • Currently there is only one theme added - Vietnam.

UPDATED:

  • Sandbox map configurations
  • Default loadouts updated for new modset

Version 1.3.7.348

21 Aug 03:18
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CHANGE LOG SUMMARY

ADDED:

  • Optional briefing time limit (set via description.ext parameters)
  • Game master briefing
    • Defined in config.hpp
    • This requires you to keep the game master slot (bottom left of map)

CHANGED:

  • Briefing stage text
  • Reduced size of player group markers
  • Updated ARC_fnc_garrisonBuilding to use new commands
  • Updated ARC_fnc_switchCamo
    • When in sandbox, players will now receive the correct loadout for the map (eg. desert maps will assign desert helmet, vest etc)
  • BLUFOR's default loadout
    • Now uses NIArms weapons
    • Switched MAAWS to SMAW
  • Various sandbox start positions changed

FIXED:

  • Incompatible magazines for OPFOR default loadouts
  • Not enough room for medic gear in default loadouts
  • Fixed various files using old coding format
  • Respawn scripts would execute when player loads in

REMOVED:

  • Old reinforcements tool
  • Old maps from sandbox config
  • Unused functions

Version 1.3.6.324

07 Aug 14:50
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CHANGE LOG SUMMARY

CHANGED:

  • No longer disables global channel for spectators
  • Automatically expands player groups/sides in spectator unit list
  • Spectator tags now perform 5 times quicker (more FPS)

FIXED:

  • Briefing stage was showing incorrect minutes since started

REMOVED:

  • Outdated code

UPDATE FOLDERS FOR 1.3.6 ONWARDS

  • f\arc
  • f\spect
  • f\safestart

Version 1.3.6.317

06 Aug 00:16
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CHANGE LOG SUMMARY

ADDED:

  • New medical requirements (#60)
  • No longer required to login as admin before mission start to get admin briefing
  • Spectator chat
    • Spectators have channels such as 'side' disabled
    • Spectators can text chat in a special "spectator" channel

CHANGED:

  • Briefing stage re-written
    • Now counts upwards, displaying a hint every minute until admin triggers start
  • Spectator unit list
    • Now a tree view
    • Removed filtering options
    • Refresh button to update list
  • Switch some code to call compile to protect scopes

FIXED:

  • Removing radios when entering spectator didn't actually remove any radios

Version 1.3.5.303

19 Jul 14:49
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CHANGE LOG SUMMARY

FIXED:

  • Spectator
    • Players should no longer drown if their spectator object is in the water
      • This should also fix spectator breaking randomly (that was your player dying again)
    • Entering spectator multiple times in a mission would only properly work the first time

Version 1.3.4.295

17 Jul 19:28
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CHANGE LOG SUMMARY

ADDED:

  • Random environment settings
    • Will automatically enable if the mission hour does not change from 12
    • Always enabled in sandbox mode
    • Prevents mission makers from ignoring/forgetting about the many possibilities of changes to the environment
  • Tanoa terrain to sandbox configuration

CHANGED:

  • Changed fireteam markers to use a reliable marker name (name of player, not object)
    • Should now handle JIP and respawns