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Releases: ARCOMM/ARCMT

Version 1.3.3.291

06 Jul 12:15
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CHANGED:

  • Phantom 5-8 are now called Raven 1-4
  • Default loadouts updated (credit to Lawson)

Version 1.3.2.285

03 Jul 12:00
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ADDED:

  • New CUP terrains to sandbox configuration

CHANGED:

  • ARC_fnc_garrisonBuilding no longer disables AI auto-combat

Version 1.3.2.283

26 Jun 17:02
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ADDED:

  • Mortar teams
    • 8 groups per side, each group contains a leader, gunner and assistant
    • Loadout names: leader mtrl, gunner mtrg and assistant mtra
  • 'Game Master' player slot
    • Will still need to use Mars to log into Zeus

FIXED:

  • ACRE audio breaking when entering/exiting spectator (possible fix)

CHANGED:

  • Overhauled spectator virtual unit creation
    • Creates one less unit for the player, resulting in more control for the "rejoin mission" event handler
  • Overhauled reinforcement system to utilise above change
  • Added _broadcast parameter to ARC_fnc_paraDrop and ARC_fnc_ambientAA for local execution

REMOVED:

  • onSpectatorRespawn event handler

Version 1.3.1.277

23 Jun 02:25
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CHANGED:

  • Reinforcement system now uses new Mars admin menu
  • Some functions now able to be executed locally with global effects

Version 1.3.0.266

10 Jun 01:04
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ADDED:

  • ARC_fnc_garrisonBuilding function
    • If you want a town filled with AI in buildings, you can simply place a bunch of AI groups in the town and place the following code into each group leaders' init box: [this, nil, this, 100, 0, false] call ARC_fnc_garrisonBuilding;
  • ARC_fnc_resetPosition function (available in Map > ARCMF > Debug)
    • This is used for when you get Arma'd and need your position reset to a safe location nearby
  • Support for multiple radios of the same type to be added to a unit
    • In config.hpp where you define radios, if you want "co" to have 2 148's then simply add "co" twice such as AN_PRC_148[] = {"co", "co"};
  • Kerama map sandbox support

CHANGED:

  • Majority of scheduled code has been converted to per-frame handlers; in layman's terms, faster loading times and higher FPS
  • TF47 launchers replaced with RHS equivalent

FIXED:

  • Empty briefing sections were being shown
  • Sandbox spawning in ocean
  • "splash.paa not found" in mission selection screen
  • Possible fix for spectator unit list keyboard search (when pressing "d" for example, should no longer jump you to first unit matching letter)

REMOVED:

  • Various unused functions
  • AI unit caching system (unused, doesn't work, utterly pointless)
  • Loadout notes

Version 1.2.10

06 Jun 21:34
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ADDED:

  • Client-side weapon safety option (ARCMF > Debug)
  • Added extra parameters to ARC_fnc_ambientAA

REMOVED:

  • Zeus briefing (doesn't work)

Version 1.2.9

30 May 15:41
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CHANGED:

  • Updated to new mission.sqm format in 1.60

Version 1.2.8

22 May 21:18
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CHANGED:

  • Limited AI magazines
  • "Safe Start" renamed to "Briefing"

FIXED:

  • "Briefing Time" hint got stuck after being turned off

Version 1.2.7

20 May 18:41
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ADDED:

  • Both ACR maps from Arma 2 added to sandbox config

REMOVED:

  • Map Favslev from sandbox config

Version 1.2.6

05 May 18:57
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ADDED:

  • New map Favslev to sandbox configuration