Releases: ARCOMM/ARCMT
Releases · ARCOMM/ARCMT
Version 1.2.5
CHANGE LOG SUMMARY
ADDED:
- Configurable fireteam member marker fade distance (
config.hpp
)
FIXED:
- Temporary fix for the naked units bug (it's still a BIS issue, but this hides it)
CHANGED:
- Air group markers are now red instead of purple (civilian)
REMOVED:
- CfgNotifications (unused)
- Zeus admin functions (unused)
- Map definitions from sandbox mode (maps removed from modset)
Version 1.2.4
CHANGE LOG SUMMARY
FIXED:
- Custom spectator system now correctly launches
Version 1.2.3
CHANGE LOG SUMMARY
FIXED:
- AI Gear - extended event handler didn't execute
Version 1.2.2
CHANGE LOG SUMMARY
ADDED:
- ARC_fnc_drawOnMap function for easy marking of editor-placed objects
- Logging for map radio functions (
X
tookY
radio from map etc.)
CHANGED:
- Removed morphine from BLUFOR loadouts for non-medics
- Various performance improvements (0.05~ms improvement in places)
- Safe start renamed to briefing time
- Safe start now displays as a hint with minutes and seconds
- Fireteam markers now fade based on distance (linear conversion from 0 to 50 meters)
REMOVED:
- Extended event handler for setting up AI units - now controlled via
arc_ai_xeh.pbo
Version 1.2.1
CHANGE LOG SUMMARY
ADDED:
- Adversarial Mode
- Auto-spectate on respawn in sandbox mission (toggle)
- Set side start positions (single click on map)
- Re-assign gear function (will assign loadout unit had at mission start based off of the assignGear scripts)
FIXED:
- Sandbox bugs
- Rejoin mission in sandbox put you in sea
- Sandbox build script
- Version file not found
Version 1.2.0
CHANGE LOG SUMMARY
ADDED:
- Group ID Manager
- Lets you change a player groups' name and adds them to the handled list
- Only available to the logged in admin at mission start. This means if you want Zeus to be able to manage reinforcement groups etc. then they need to be logged in as admin before leaving the lobby screen.
- 30 minutes options for safe start (defaults to 30 now)
- Ambient AA fire function (see
f\arc\misc\fn_ambientAA.sqf
) - Version record to ARCMF in map screen
Version 1.1.9
CHANGE LOG SUMMARY
ADDED:
- Reinforcement support for admin
- Admin has the option in Map > ARCMF > Reinforcements to enable spectating players to rejoin the mission. Upon rejoining, the player will be spawned at their original mission starting position and receive the standard rifleman loadout. From there the logistics team or Zeus can organise them and use Map > ARCMF > Gear to assign them loadouts.
- The main management side of this is only available to admin on mission start. This means if the mission has already started and the admin hands admin over to someone else, the new admin won't have those briefing entries. For this reason it is vital that whoever is in charge of reinforcements is logged in as admin before leaving the lobby screen.
CHANGED:
- All source code indentation changed to spaces (#49)
- Spectator (#51)
- Respawn button replaced by rejoin mission button (see above)
- Group markers no longer rendered for AI groups (only dots)
- Group markers no longer rendered for dead groups
- Various performance improvements
- Tags now fade at a distance
- 3D tracers should now cache units and process new units placed by Zeus
- 3D tracers are slightly more accurate and their lifetime has been increased from 1 to 2 seconds
Version 1.1.8
CHANGE LOG SUMMARY
CHANGED:
- BLUFOR loadouts are now USMC with M16A4's to more easily distinguish the NATO side (#47)
FIXED:
- AI gear not being assigned to units placed by Zeus (#48)
- AI gear launchers not having ammo (#43)
- AI gear goggles being applied even when headgear is present (#43)
- Pilots now have enough room for radios (#47)
- 'Mission is starting' changed to 'Weapons are live' now works when using the admin briefing link
Version 1.1.7
CHANGE LOG SUMMARY
ADDED:
- Sandbox support for new maps added
CHANGED:
- Safe start message changed to "weapons are live"
- Defaulted safe start to 15 minutes
Version 1.1.6
CHANGE LOG SUMMARY
CHANGED:
- Radio channel names to fit with the recent unit expansion
- Command, 1st Platoon, 2nd Platoon, Alpha-Foxtrot, Phantom, Raven, Gambler, MMG, MAT, Backup 1-2
FIXED:
- Spectator 3D tracers FPS bottleneck
- Spectator UI load/unload errors