Releases: ARCOMM/ARCMT
Releases · ARCOMM/ARCMT
Version 1.1.5
CHANGE LOG SUMMARY
ADDED:
- 3D tracers in spectator
- Accurately see in 3D space each projectile's path
- Switch between players, AI or both
CHANGED:
- Spectator user interface
- Designed to look more fitting with the ARCOMM theme
Version 1.1.4
CHANGE LOG SUMMARY
ADDED:
- Second platoon and a vast amount of extra units for all sides
- Forward air controller for each CO/PLT team
FIXED:
- Permanent group marker on leader in spectator
Version 1.1.3
CHANGE LOG SUMMARY
CHANGED:
- Defaulted "ACRE reveal to AI" to disabled.
Version 1.1.2
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CHANGE LOG SUMMARY
ADDED:
- CBA Extended Event Handler for
CAManBase
(handles AI gear) - Medium AT teams for BLUFOR, OPFOR and INDFOR
- AI initial setup code to disable "auto combat" (prevents dumb soldiers just going prone)
- AI Gear Configuration
- Defined in
config.hpp
with extensive documentation - Allows for probability settings (credits to Nelson)
- Protected/Unaffected units still WIP (1.2.X)
- Defined in
- Hidden group bar (see
description.ext
) - Parameter to enable/disable "ACRE reveal to AI" (defaults to enabled)
- Babel option to use config settings (defaults to all English)
- Define team languages in
config.hpp
- possible values are "english", "greek" and "russian"
- Define team languages in
- Functions
- ARC_fnc_getCfgBool
- ARC_fnc_setupSandbox (sandbox)
- ARC_fnc_switchCamo (sandbox)
CHANGED:
- Compressed
f\ui\defines.hpp
- Default fireteam colours
- Spectator distance values
- Briefing sections only shown if text provided
REMOVED:
- ACE Headless Module (controlled by server settings)
Version 1.0.1
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CHANGE LOG SUMMARY
ADDED:
- Functions
- ARC_fnc_fileExists
- ARC_fnc_getFactionFromSide
- ARC_fnc_isRespawnEnabled
- ARC_fnc_buildBriefingFromConfig
- ARC_fnc_isPlayerReady
- ARC_fnc_getStartingPos
- ARC_fnc_addMissingRadio
- ARC_fnc_addTrackingMarker
- ARC_fnc_getMarkerType
- ARC_fnc_markerExists
- ARC_fnc_initTracker
- ARC_fnc_updateTracker
- ARC_fnc_switchCamo
- ARCMF map subject
- Zeus - positional audio toggle
- Gear - assign gear to player
- Radios - add missing radio to inventory
- Various sandbox handlers (sandbox defaults to off)
- Babel language mission parameters
- Spectator respawn button (if respawn is enabled)
- Spectator 3D tags filtering
- Mission config file
config.hpp
containing general attributes - Various event scripts
- Improved group markers
- 229 playable units perfectly aligned, named and ordered
- ACE headless client module
CHANGED:
- Spectator interface design
- ACRE
- Define radios for units in
config.hpp
- Define radios for units in
- Assigning Gear
- Designed purely for Virtual Arsenal loadouts
- Error checking for radios assigned in loadouts
- Briefing
- Now defined in
config.hpp
- Now defined in
- Merged
arc_fnc
intof\arc
- Tons of code optimizations and improvements across framework
FIXED:
- Fireteam member markers script error when leaving group
- tryteyker's name
REMOVED:
ws_fnc
folder as unusedhc
folder as unnecessary- Pointless readme files
stringtable.xml
English or nothing!WerthlesHeadless.sqf
as now redundant- Unused folders/files in
f\..
- authorisedCrew
- casualtiesCap
- chargeUAV
- dynamicViewDistance
- EandEcheck
- JIP
- mapClickTeleport
- medical
- missionConditions
- nametag
- preMount
- removeBody
- setAISkill
- simplewoundingsystem