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Releases: ARCOMM/ARCMT

Version 1.1.5

15 Mar 03:37
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ADDED:

  • 3D tracers in spectator
    • Accurately see in 3D space each projectile's path
    • Switch between players, AI or both

CHANGED:

  • Spectator user interface
    • Designed to look more fitting with the ARCOMM theme

Version 1.1.4

13 Mar 18:10
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ADDED:

  • Second platoon and a vast amount of extra units for all sides
  • Forward air controller for each CO/PLT team

FIXED:

  • Permanent group marker on leader in spectator

Version 1.1.3

12 Mar 14:23
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CHANGED:

  • Defaulted "ACRE reveal to AI" to disabled.

Version 1.1.2

12 Mar 01:41
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CHANGE LOG SUMMARY

ADDED:

  • CBA Extended Event Handler for CAManBase (handles AI gear)
  • Medium AT teams for BLUFOR, OPFOR and INDFOR
  • AI initial setup code to disable "auto combat" (prevents dumb soldiers just going prone)
  • AI Gear Configuration
    • Defined in config.hpp with extensive documentation
    • Allows for probability settings (credits to Nelson)
    • Protected/Unaffected units still WIP (1.2.X)
  • Hidden group bar (see description.ext)
  • Parameter to enable/disable "ACRE reveal to AI" (defaults to enabled)
  • Babel option to use config settings (defaults to all English)
    • Define team languages in config.hpp - possible values are "english", "greek" and "russian"
  • Functions
    • ARC_fnc_getCfgBool
    • ARC_fnc_setupSandbox (sandbox)
    • ARC_fnc_switchCamo (sandbox)

CHANGED:

  • Compressed f\ui\defines.hpp
  • Default fireteam colours
  • Spectator distance values
  • Briefing sections only shown if text provided

REMOVED:

  • ACE Headless Module (controlled by server settings)

Version 1.0.1

06 Mar 02:58
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CHANGE LOG SUMMARY

ADDED:

  • Functions
    • ARC_fnc_fileExists
    • ARC_fnc_getFactionFromSide
    • ARC_fnc_isRespawnEnabled
    • ARC_fnc_buildBriefingFromConfig
    • ARC_fnc_isPlayerReady
    • ARC_fnc_getStartingPos
    • ARC_fnc_addMissingRadio
    • ARC_fnc_addTrackingMarker
    • ARC_fnc_getMarkerType
    • ARC_fnc_markerExists
    • ARC_fnc_initTracker
    • ARC_fnc_updateTracker
    • ARC_fnc_switchCamo
  • ARCMF map subject
    • Zeus - positional audio toggle
    • Gear - assign gear to player
    • Radios - add missing radio to inventory
  • Various sandbox handlers (sandbox defaults to off)
  • Babel language mission parameters
  • Spectator respawn button (if respawn is enabled)
  • Spectator 3D tags filtering
  • Mission config file config.hpp containing general attributes
  • Various event scripts
  • Improved group markers
  • 229 playable units perfectly aligned, named and ordered
  • ACE headless client module

CHANGED:

  • Spectator interface design
  • ACRE
    • Define radios for units in config.hpp
  • Assigning Gear
    • Designed purely for Virtual Arsenal loadouts
    • Error checking for radios assigned in loadouts
  • Briefing
    • Now defined in config.hpp
  • Merged arc_fnc into f\arc
  • Tons of code optimizations and improvements across framework

FIXED:

  • Fireteam member markers script error when leaving group
  • tryteyker's name

REMOVED:

  • ws_fnc folder as unused
  • hc folder as unnecessary
  • Pointless readme files
  • stringtable.xml English or nothing!
  • WerthlesHeadless.sqf as now redundant
  • Unused folders/files in f\..
    • authorisedCrew
    • casualtiesCap
    • chargeUAV
    • dynamicViewDistance
    • EandEcheck
    • JIP
    • mapClickTeleport
    • medical
    • missionConditions
    • nametag
    • preMount
    • removeBody
    • setAISkill
    • simplewoundingsystem