Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Revise Voxel functionalities in VoxelHashMap and Preprocessing #362

Merged
merged 13 commits into from
Jul 20, 2024

Conversation

tizianoGuadagnino
Copy link
Collaborator

This unify the usage of Voxel and VoxelHash between Preprocessing and VoxelHashMap, so that all the using are in one and one place only.

@tizianoGuadagnino
Copy link
Collaborator Author

This now potentially invalidates #360, but I feel it is probably what we want.

@benemer
Copy link
Member

benemer commented Jul 10, 2024

I am a bit confused now, because we now have 3 or even 4 downsampling strategies with corresponding PRs 😆

How about first unifying the Voxel indexing by having one and only one PointToVoxel from the VoxelHashMap? We can still discuss together how we want to do the downsampling.

@benemer
Copy link
Member

benemer commented Jul 10, 2024

Ah, no, my confusion. The downsampled result will be the same.

This removes a lot of boilerplate code, nice!

I just don't like providing a dummy max_distance_ that we never use 🤔

@nachovizzo
Copy link
Collaborator

For the sake of records, once we also did this. But we decided to split it to avoid inter dependencies between the modules. With this change of I want to compile the preprocessing module I first need the voxel hash map. Additionally, we also wanted to leave the door open for people who might want to borrow the solely one module and thus most of the pieces are isolated (from a build perspective).

That said, we might revise this idea now 💡 as I don't think it was a the most use case of the project.

We could do this but I would avoid this "hacky" thing, as if one reads it is not clear why you are creating a "map"

If we want to merge the implementations I see 2 options

  1. extract the voxelization utility into a separate module (hashing point to voxel, etc) I think we even did this moons ago 🤔
  2. create a static method in the voxel hash map that can be used without creating an unnecessary object of the hash map class

Wdyt?

@nachovizzo nachovizzo marked this pull request as draft July 10, 2024 09:52
@tizianoGuadagnino tizianoGuadagnino marked this pull request as ready for review July 10, 2024 11:14
benemer
benemer previously approved these changes Jul 10, 2024
cpp/kiss_icp/core/VoxelUtils.hpp Outdated Show resolved Hide resolved
cpp/kiss_icp/core/VoxelUtils.hpp Show resolved Hide resolved
cpp/kiss_icp/core/VoxelUtils.hpp Show resolved Hide resolved
cpp/kiss_icp/core/VoxelHashMap.hpp Outdated Show resolved Hide resolved
cpp/kiss_icp/core/VoxelHashMap.cpp Show resolved Hide resolved
cpp/kiss_icp/core/Preprocessing.hpp Outdated Show resolved Hide resolved
cpp/kiss_icp/core/Preprocessing.cpp Outdated Show resolved Hide resolved
cpp/kiss_icp/core/Preprocessing.cpp Outdated Show resolved Hide resolved
cpp/kiss_icp/core/Preprocessing.cpp Outdated Show resolved Hide resolved
@nachovizzo
Copy link
Collaborator

@tizianoGuadagnino is it too much to ask now for splitting this into 2 PR's? 90% of the changes are style changes and not the original idea we had for this PR?

I will like to have 2 commits in the history, 1 for the moving the existing utilities to a separate header, and a follow up changing style, raw for loops for for each, etc

@tizianoGuadagnino
Copy link
Collaborator Author

tizianoGuadagnino commented Jul 11, 2024

@tizianoGuadagnino is it too much to ask now for splitting this into 2 PR's? 90% of the changes are style changes and not the original idea we had for this PR?

I will like to have 2 commits in the history, 1 for the moving the existing utilities to a separate header, and a follow up changing style, raw for loops for for each, etc

@nachovizzo I can, but spiritually, these two changes are actually one, which is we revise everything that regards Voxels. This includes VoxelUtils, VoxelHash, VoxelHashMap and Voxeldownsample. Or maybe you mean we do a separate PR for for to std::for_each?. If you have a strong opinion of this, I can do it, but can I consider all the changes accepted?

In the meantime, I will change the name of the PR to be consistent.

@tizianoGuadagnino tizianoGuadagnino changed the title Voxel Types defined in one place (the VoxelHashMap) Revise Voxel functionalities in VoxelHashMap and Preprocessing Jul 11, 2024
@nachovizzo nachovizzo force-pushed the tiziano/merge_voxel_utils branch from ee51fe2 to 9b2b2cd Compare July 11, 2024 11:15
@nachovizzo
Copy link
Collaborator

nachovizzo commented Jul 11, 2024

@tizianoGuadagnino I updated this PR with the only changes that should be, without any style change

Let's follow up on the style changes in #364

Copy link
Member

@benemer benemer left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Awesome, thank you guys :)

@nachovizzo nachovizzo merged commit a9f527d into main Jul 20, 2024
19 checks passed
@nachovizzo nachovizzo deleted the tiziano/merge_voxel_utils branch July 20, 2024 08:23
@nachovizzo nachovizzo added the voxelization All the topic related to voxelization utilities label Aug 5, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
core voxelization All the topic related to voxelization utilities
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants