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Getting Started
- assets: Contains supporting assets that aren't directly loaded by the game. This can include wiki images, documentation, texture files, etc.
- source: Contains the source code of the game following the libGDX project layout.
The game uses the Gradle build tool. Open the source directory with IntelliJ or another IDE with Gradle support to automatically install dependencies. Alternatively, Gradle will install dependencies when you first run the game.
A pre-setup Intellij project is provided which contains tasks to run, test, and build the game. This can be selected from the drop-down in the top right of the editor.
Alternatively from a terminal inside the source directory, you can run:
-
./gradlew run
to run the game. -
./gradlew test
to run the unit tests. -
./gradlew build
to build a release version of the game. -
./gradlew clean
to delete the generated output directory.
Dependending on your OS, you may need to substitute ./gradlew
with gradlew.bat
or gradle
(if globally installed).
TODO
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade