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Player Controls
nuciforan0 edited this page Sep 27, 2024
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Here you can find the keys which correspond to certain player actions
Basic character movement, all of this implemented from the beginning.
- W: Move Up
- A: Move Left
- S: Move Down
- D: Move Right
- E: Interact, usually by picking or dropping off items at a station (key bind can also be changed in the settings)
- J: Combine, attempt to combine current ingredients in a meal station into a meal
- K: Rotate, switch selected item to grab from inventory
These key binds are for rearranging the current big ticket on display. When the user submits a recipe, the big ticket is the recipe the meal is graded against, a better explanation is described here
- [: Rotate Big ticket left (key bind can also be changed in the settings)
- ]: Rotate Big ticket right (key bind can also be changed in the settings)
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade