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Anastasia Laczko edited this page Apr 22, 2021
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Welcome to the game-engine wiki!
- Audio System: Playing audio.
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Debug Terminal: In-game terminal for debugging.
- Entity Configuration System: Loading entity properties from config files.
- Input System: Handling user input through the Input Service.
- Resource System: Batch loading game resources through the Resource Service.
- UI: Rendering UI elements on the game screen.
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade