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Map Design
This wiki will outline the design decisions involved with the map layout.
- What the map would look like
- What the tiles would look like (colour)
- Where the stations would be located
- Where customers will line up
Customer queue visible on the left
Large dining area with multiple customers, customers showing their order
Smaller food/ kitchen area at the top
Endorses gameplay that is more focused on the waiter/ waitress experience
Lower emphasis and space to design a comprehensive cooking experience
Inspiration from craftpix
4 separate quadrants
2 cooking areas, 2 plating areas, vegetable boxes, sinks, garbage bins, order station, cutting boards, stoves, pots
Would need to keep all 4 quadrants accessible as only one player
Provides a greater focus on the kitchen/ cooking and food preparation experience
Lower focus on customer satisfaction, food service and ordering
Map Layout Designs 2d - top down 3d - top down (angled)
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade