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Map Layout

nuciforan0 edited this page Sep 25, 2024 · 39 revisions

#Introduction There is going to be 5 days based on the current goals of the project for us to get to a finished state. The aim of each day is to further test the player by increasing the difficulty of the levels, or to introduce new functions, so as to not make it overwhelming,

Day 1

This is the first day the player will play on, so is made to be as simple as possible so that the player can learn the basics of the game. Only one meal is required, and minimal stations are provided

Stations required:

  1. Cutting board
  2. Tomato basket
  3. Cucumber basket
  4. Lettuce basket

Recipes:

  1. Salad - cut up tomato, cucumber & lettuce

[Put image here of final design]

Day 2

This day aims to up the ante by getting players to manage different types of dishes and making the ingredients for the right one

Stations required:

  1. Cutting board
  2. Tomato basket
  3. Cucumber basket
  4. Lettuce basket
  5. Banana basket
  6. Strawberry basket

Recipes:

  1. Salad - cut up tomato, cucumber & lettuce
  2. Fruit salad - cut up banana & strawberry

Day 3

This day builds off day 2 by getting the user to both juggle multiple dishes, while also learning the cooking mechanic.

Stations required:

  1. Oven
  2. Frying pan
  3. Cutting board
  4. Fridge
  5. Tomato basket
  6. Cucumber basket
  7. Lettuce basket
  8. Fire extinguisher

Recipes:

  1. Salad - cut up tomato, cucumber, lettuce
  2. SteakMeal - cut up tomato and cucumber, put cut up ingredients in oven. Beef on frying pan

Day 4 (introducing new meals)

Day four is introducing new meals and the blender which hasn't been introduced beforehand. This should be easier then day 3, but will help the player relax a bit before Day 5

Stations required:

  1. Blender (for acai bowl, not sure if required, could use cutting board instead)
  2. Cutting board
  3. Produce basket (banana)
  4. Produce basket (strawberry)
  5. Produce basket (acai)
  6. Fridge (chocolate)

Recipes:

  1. BananaSplit - cut up banana, strawberry and chocolate
  2. AcaiBowl - cut up or blended up (?) acai and banana
  3. FruitSalad - cut up banana and strawberry

Day 5

Day 5 aims to truely test the players skills they have gained through playing the game. In this day, every recipe and every station is present.

Stations required:

  1. Oven
  2. Frying pan
  3. Cutting board
  4. Fridge (beef)
  5. Fridge (chocolate)
  6. Produce basket (tomato)
  7. Produce basket (cucumber)
  8. Produce basket (lettuce)
  9. Produce basket (banana)
  10. Produce basket (strawberry)
  11. Produce basket (acai)
  12. Fire extinguisher

Recipes:

  1. Salad - cut up tomato, cucumber & lettuce
  2. SteakMeal - cut up tomato and cucumber in oven & cooked beef from frying pan
  3. BananaSplit - cut up banana, strawberry and chocolate
  4. AcaiBowl - cut or blended up (?) acai and banana
  5. FruitSalad - cut up banana and strawberry

Table of Contents

Home

Team Design Document

Game Features

Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes

Game

Getting Started

Entities and Components

World Backstory

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Map Design

Test Plans

Sensor Component

Customer Sensor Component

Interaction Component

Inventory Component

Inventory Display

Station Meal Component

Station Progress Display

Keyboard Input Component

Fire Extinguisher Handler Component

Score System

HoverBox Component

MainGameActions Create Docket Triggers

End Day Display Component

Cutscene Area

Docket

Docket Line Display

Docket Meal Display

Main Game Order Button Display

Order Actions

Recipe

Ticket Details Component

BackstoryCutscene Test Plan

BackstoryCutsceneDisplay Test Plan

Test Plan for Tutorial

Keybinds

Keybinds Test Plan

Test Plan for MainGameOrderTicketDisplay

Test Plan for MainGameOrderBtnDisplay

Test Plan for Docket

Test Plan for DocketLineDisplay

Test Plan for OrderActions

Ticket Details

Test plan for RandomComboService

Test plan for LoanUpgrade

Test plan for UpgradesDisplay

Test plan for RageUpgrade

Test plan for SpeedBoostUpgrade

Test plan for DancePartyUpgrade

Test plan for ExtortionUpgrade

Troubleshooting

MacOS Setup Guide

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