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Map Layout
#Introduction There is going to be 5 days based on the current goals of the project for us to get to a finished state. The aim of each day is to further test the player by increasing the difficulty of the levels, or to introduce new functions, so as to not make it overwhelming,
stations required:
- cutting board
- tomato basket
- cucumber basket (cucumber)
- lettuce basket (lettuce)
recipes:
salad (cut up tomato, cucumber, lettuce)
[Put image here of final design]
stations required:
- cutting board
- produce basket (tomato)
- produce basket (cucumber)
- produce basket (lettuce)
- produce basket (banana)
- produce basket (strawberry)
recipes: salad (cut up tomato, cucumber, lettuce) fruit salad (cut up banana, strawberry)
stations required:
- oven
- frying pan
- cutting board
- fridge (beef)
- produce basket (tomato)
- produce basket (cucumber)
- produce basket (lettuce)
- fire extinguisher
recipes: salad (cut up tomato, cucumber, lettuce) steakMeal (cut up tomato and cucumber, put cut up ingredients in oven. Beef on frying pan)
stations required:
- blender (for acai bowl, not sure if required, could use cutting board instead)
- cutting board
- produce basket (banana)
- produce basket (strawberry)
- produce basket (acai)
- fridge (chocolate)
recipes: bananaSplit - cut up banana, strawberry and chocolate acaiBowl - cut up or blended up (?) acai and banana fruitSalad - cut up banana and strawberry
stations required: oven frying pan cutting board fridge (beef) fridge (chocolate) produce basket (tomato) produce basket (cucumber) produce basket (lettuce) produce basket (banana) produce basket (strawberry) produce basket (acai) fire extinguisher
recipes: salad - cut up tomato, cucumber & lettuce steakMeal - cut up tomato and cucumber in oven & cooked beef from frying pan bananaSplit - cut up banana, strawberry and chocolate acaiBowl - cut or blended up (?) acai and banana fruitSalad - cut up banana and strawberry
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade