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Changelog summaries

algernon-A edited this page Jul 28, 2020 · 3 revisions

This is a summary of the key changes introduced by this mod, commencing with version 2.0.

Version 2.3

  • Add 'Instant plopping' option for growables
  • Add 'Disable zone check' option for growables
  • Add 'Disable district specialization check' option for growables
  • Add 'Ignore low land value complaint' option
  • Add 'Ignore too few services complaint' option
  • Add 'Make plopped buildings historical' option
  • Current building selection (if any) is now pre-selected when opening settings panel
  • Double-clicking on a building button directly opens settings panel for that building
  • Building icons in ploppable panel now sorted by display name
  • Thumbnail generation is now on-demand (reduces loading times and memory usage) and includes submeshes and sub-buildings
  • Add de, es, fr, jp, ru, tr, pl translations

Version 2.2

  • New extensible translation framework.
  • Active detection of failed assets.
  • Settings panel workplace counts now update automatically based on the most recent item changed.
  • All workplace buildings are assigned a minimum workplace count of 1 on game load.
  • UI performance improvements.

Version 2.1

  • Added options (in mod options panel through the pause menu) to use plain backgrounds for building thumnail images and for enhanced logging details.
  • Changes to thumnail rendering that will (hopefully) result in better-quality images for users of themes with over-saturated lighting.
  • Additional failsafes to reduce the risk of buildings losing households when your cities are close to internal game limits.

Version 2.0

  • Experimental growable building option - customise your growables! Normal 4x4 maximum size restriction applies.
  • Experimental live application of settings changes (without having to restart the game).
  • Directly access the RICO settings for any building via a Ploppable RICO button in the top-right of any building's information panel.
  • Building configuration changes are applied to existing buildings on game load, now including residential homecount reductions.
  • Complete overhaul of the way RICO settings are applied; no more behaviour inherited from strangely-configured template assets (e.g. decoration buildings not selectable after game load, buildings highlighted in overlays, residual noise/pollution effects).