forked from AJ3D/Ploppable-RICO
-
Notifications
You must be signed in to change notification settings - Fork 6
Custom building AI
algernon-A edited this page May 20, 2020
·
1 revision
In order to get the standard RICO functionality to work with buildings that are often well outside of the regular building AI's parameters (and without having to alter the functionality of every building AI in the game), Ploppable RICO Revisited has its own building AIs that are applied solely to Ploppable RICO buildings.
Each Building AI inherits from the relevant game BuildingAI class, and overrides the following methods (Ploppable RICO Revisited growables only override a subset of these):
- CalculateHomeCount
- CheckUnlocking
- GetConstructionCost
- GetConstructionTime
- GetWidthRange
- GetLengthRange
- GenerateName
- ClearOccupiedZoning
- GetUpgradeInfo
- SimulationStep (base is called within the override)
- SimulationStepActive (base is called within the override)
- CalculateWorkplaceCount
- GetPollutionRates
- CheckUnlocking
- GetConstructionCost
- GetConstructionTime
- GetWidthRange
- GetLengthRange
- GenerateName
- ClearOccupiedZoning
- GetUpgradeInfo
- SimulationStep (base is called within the override)
- SimulationStepActive (base is called within the override)
- CalculateWorkplaceCount
- CheckUnlocking
- GetConstructionCost
- GetConstructionTime
- GetWidthRange
- GetLengthRange
- GenerateName
- ClearOccupiedZoning
- GetUpgradeInfo
- SimulationStep (base is called within the override)
- SimulationStepActive (base is called within the override)
- CalculateWorkplaceCount
- CheckUnlocking
- GetConstructionCost
- GetConstructionTime
- GetWidthRange
- GetLengthRange
- GenerateName
- ClearOccupiedZoning
- GetUpgradeInfo
- SimulationStep (base is called within the override)
- SimulationStepActive (base is called within the override)
- CalculateWorkplaceCount
- GetPollutionRates
- CheckUnlocking
- GetConstructionCost
- GetConstructionTime
- GetWidthRange
- GetLengthRange
- GenerateName
- ClearOccupiedZoning
- GetUpgradeInfo
- SimulationStep (base is called within the override)
- SimulationStepActive (base is called within the override)