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Fix crash when D3D debug layer is requested but not available
Win64 DX12 Release #183: Commit 3a2a10c pushed by Benualdo
November 30, 2024 21:50 4m 46s master
November 30, 2024 21:50 4m 46s
Depth-of-Field
Win64 DX12 Release #182: Commit b7a1b8e pushed by Benualdo
November 30, 2024 16:05 4m 8s master
November 30, 2024 16:05 4m 8s
Refactor viewports
Win64 DX12 Release #181: Commit 0a60972 pushed by Benualdo
November 24, 2024 21:34 4m 49s master
November 24, 2024 21:34 4m 49s
Fix crash getting property range of overriden property
Win64 DX12 Release #180: Commit fefe5ff pushed by Benualdo
November 24, 2024 16:37 4m 8s master
November 24, 2024 16:37 4m 8s
PropertyIsVisible and PropertyIsReadOnly callbacks
Win64 DX12 Release #179: Commit 446e44c pushed by Benualdo
November 24, 2024 15:11 5m 2s master
November 24, 2024 15:11 5m 2s
Add LinearizeDepth pass + depth transparency + offset in materials
Win64 DX12 Release #178: Commit c7dfc02 pushed by Benualdo
November 23, 2024 16:56 4m 36s master
November 23, 2024 16:56 4m 36s
Player cameras now use shared Prefab
Win64 DX12 Release #177: Commit d13fdaf pushed by Benualdo
November 22, 2024 17:26 4m 43s master
November 22, 2024 17:26 4m 43s
Physical camera now uses lens properties from a .lens file
Win64 DX12 Release #176: Commit a7ec48a pushed by Benualdo
November 21, 2024 23:19 4m 21s master
November 21, 2024 23:19 4m 21s
Loading priority by resource type
Win64 DX12 Release #175: Commit cb75691 pushed by Benualdo
November 20, 2024 22:26 5m 9s master
November 20, 2024 22:26 5m 9s
Default cameras to GateFitMode::Vertical
Win64 DX12 Release #174: Commit e418788 pushed by Benualdo
November 19, 2024 23:24 4m 24s master
November 19, 2024 23:24 4m 24s
Use physically-based settings for cameras
Win64 DX12 Release #173: Commit de036fc pushed by Benualdo
November 19, 2024 23:13 4m 48s master
November 19, 2024 23:13 4m 48s
Fix handle leak in bindless handle pools
Win64 DX12 Release #172: Commit 1702d93 pushed by Benualdo
November 19, 2024 22:59 4m 13s master
November 19, 2024 22:59 4m 13s
Hide "Cast Shadows" checkbox and use CollapsedHeader checkbox instead
Win64 DX12 Release #171: Commit 6acb2f3 pushed by Benualdo
November 19, 2024 20:08 5m 1s master
November 19, 2024 20:08 5m 1s
Fix crash rendering empty view without world
Win64 DX12 Release #170: Commit ce68016 pushed by Benualdo
November 19, 2024 18:33 5m 8s master
November 19, 2024 18:33 5m 8s
Deferred decals toggle Albedo/Normal/PBR maps on/off
Win64 DX12 Release #169: Commit b962bb2 pushed by Benualdo
November 18, 2024 23:14 4m 28s master
November 18, 2024 23:14 4m 28s
Do not write Z during deferred decal GBuffer pass even if no ZPrepass
Win64 DX12 Release #168: Commit 1816c53 pushed by Benualdo
November 18, 2024 17:10 4m 35s master
November 18, 2024 17:10 4m 35s
Albedo use 16X anistropic filtering
Win64 DX12 Release #167: Commit 70d7720 pushed by Benualdo
November 17, 2024 22:36 5m 15s master
November 17, 2024 22:36 5m 15s
New 'Decal' surface type
Win64 DX12 Release #166: Commit d4eb73e pushed by Benualdo
November 17, 2024 21:14 4m 35s master
November 17, 2024 21:14 4m 35s
Vulkan shader compile fix for [NonUniformResourceIndex] bindless Text…
Win64 DX12 Release #165: Commit 9e2e9ca pushed by Benualdo
November 17, 2024 15:20 4m 56s master
November 17, 2024 15:20 4m 56s
New dynamic GPU instance and batch data compatible with raytracing
Win64 DX12 Release #164: Commit 7d050af pushed by Benualdo
November 17, 2024 14:48 4m 42s master
November 17, 2024 14:48 4m 42s
Update version to 0.42.3
Win64 DX12 Release #163: Commit 11194f8 pushed by Benualdo
November 16, 2024 23:09 4m 7s master
November 16, 2024 23:09 4m 7s
Improve debug display UV0 and UV1 modes
Win64 DX12 Release #162: Commit 4dd46d3 pushed by Benualdo
November 16, 2024 14:24 4m 16s master
November 16, 2024 14:24 4m 16s
New GPU material instance format
Win64 DX12 Release #161: Commit afae236 pushed by Benualdo
November 16, 2024 12:21 4m 50s master
November 16, 2024 12:21 4m 50s
Do not add the same Scene/Prefab more than once in World's list
Win64 DX12 Release #160: Commit d27a502 pushed by Benualdo
November 15, 2024 18:36 5m 21s master
November 15, 2024 18:36 5m 21s
Fix backticks not being escaped
Win64 DX12 Release #159: Commit 436f5a3 pushed by Benualdo
November 14, 2024 22:57 4m 30s master
November 14, 2024 22:57 4m 30s