-
Notifications
You must be signed in to change notification settings - Fork 6
Swords
Swords is an skill that adds various abilities to make fighting with a sword more effective. Most of these circle around the default ability, Bleed, and buffing it.
Experience is gained through hitting mobs or players with a sword. Based off server configuration, different sword materials can give different bonuses to the exp gained by hitting a mob, with a gold sword giving the most (1.5* exp) by default.
This ability is usable by everyone regardless of player's level. By default this should max out at the highest swords level; 1000. This will grant a 33% chance of inflicting Bleed on a player. This ability has a few distinctions from the original McMMO that should be noted. First of all, Bleed by default is incapable of dealing the finishing blow to an entity. The config by default is set so Bleed will not inflict damage after the user is at 2 hearts or below. The next distinction is a cap to how many players can be affected by Bleed. While any number of mobs can be afflicted at once by Bleed, a player can only inflict Bleed on two other players at once by default. This is in an effort to prevent exploitation of the Vampire ability and creating a spam click for regen meta, since Vampire only works on players. Bleed can also be set to pierce through armour although this option should only be used for OP servers since with Bleed+, this can be very over powered. The final distinction is that by default, players afflicted by Bleed will have an immunity from being affected by it again for 5 seconds. This can be enabled, disabled, as well as have the duration changed in the configuration. This ability's activation rate is not based off of damage, meaning it is viable to spam click in order to inflict a player with Bleed very quickly.
Bleed+ is a Bleed modifier that increases the amount of damage dealt by the default ability. This ability does not have a 100% activation rate, instead it starts at a base 10% chance capping at a 25% chance with a default configuration. The ability by default deals an extra half heart of damage which can be changed in the configuration.
Tier | Unlock Level | Activation Chance | Bleed Damage Buff |
---|---|---|---|
I | 50 | 30% | 1 |
II | 125 | 40% | 1 |
III | 250 | 50% | 1 |
IV | 375 | 75.5% | 1 |
V | 500 | 100% | 1 |
Deeper Wound is a Bleed modifier that increases the duration of the Bleed affect. This ability is one of the most powerful modifiers, however it does not boast a 100% activation rate. Every tier upgrade will upgrade the activation rate and/or the duration boost. By default, a Tier I Deeper Wound has a 33.3% chance of giving 2 extra seconds to Bleed. At the max tier, this has a 60% chance of extending the duration by 7 seconds, making it a very punishing ability when combined with Bleed+.
Tier | Unlock Level | Activation Chance | Bleed Duration Buff |
---|---|---|---|
I | 150 | 33.3% | 2 seconds |
II | 275 | 40.0% | 2 seconds |
III | 425 | 45.0% | 3 seconds |
IV | 575 | 50.0% | 5 seconds |
V | 700 | 60.0% | 7 seconds |
Vampire is a Bleed modifier that restores health to the player who inflicted the Bleed status effect. The ability at the first tier has a powerful 50% activation rate capping at a 100% rate once it reaches its max tier. This will heal the user by half a heart every time an enemy player is affected by bleed. Bleed+ does not affect this ability, however Deeper Wound compliments it well, giving the player more chance at healing.
Tier | Unlock Level | Activation Chance | Health Healed |
---|---|---|---|
I | 250 | 50.0% | 1/2 Heart |
II | 400 | 60.0% | 1/2 Heart |
III | 650 | 70.0% | 1/2 Heart |
IV | 700 | 80.0% | 1/2 Heart |
V | 850 | 100.0% | 1/2 Heart |
Rage Spike is an ability that is activated by a player holding down their crouch button for the needed time to charge up the attack. After charging, the player then shoots forward, dealing damage and knockback to any other entities that are collided with. Knockback can not be configured simply due to the inaccuracy of calculating vectors due to friction and fall heights. Damage starts at 1 with a 5 second charge time at the first tier, capping at 4 damage and a 1 second charge time once max tier is reached.
Tier | Unlock Level | Charge Time | Damage | Cooldown |
---|---|---|---|---|
I | 100 | 2.5 seconds | 1 | 140 seconds |
II | 225 | 2.3 seconds | 1 | 140 seconds |
III | 350 | 2.0 seconds | 2 | 140 seconds |
IV | 500 | 1.5 seconds | 3 | 140 seconds |
V | 650 | 1.0 second | 3 | 140 seconds |
Bringing back a familiar ability from the original plugin, Serrated Strikes is an ability that has been slightly modified for this version. While it is activated by simply right clicking with the sword and then attacking, no longer does it do an AOE bleed affect nor extra damage. Instead it increases the chance of Bleed being activated by a sizable amount (this includes enemies hit by the sweeping effect). The ability is unlocked by default once a player's swords skill reaches level 150 with the max tier being available at level 600. Each upgrade increases the buff to activation rate as well as the duration of the ability itself. At the first tier, the ability has a mild 5% increase and lasts for 3 seconds, this would give a level 1000 player a 38% chance at inflicting Bleed. Once maxed, this ability gives a generous 20% increase and lasts for 8 seconds giving a level 1000 player a 53% chance at inflicting Bleed.
Tier | Unlock Level | Activation Boost | Duration | Cooldown |
---|---|---|---|---|
I | 200 | 5.0% | 3 seconds | 120 seconds |
II | 350 | 7.5% | 3 seconds | 120 seconds |
III | 500 | 10.0% | 5 seconds | 120 seconds |
IV | 650 | 15.0% | 5 seconds | 120 seconds |
V | 800 | 20.0% | 8 seconds | 120 seconds |
Tainted Blade is a new ability that is activated in the same manner as Serrated Strikes. This ability gives the user a large hunger debuff in exchange for a short buff of resistance and strength. This ability is meant for risking it all to get in the last big blow to finish the fight.
Tier | Unlock Level | Strength Duration | Resistance Duration | Hunger Duration | Cooldown |
---|---|---|---|---|---|
I | 300 | 5 seconds | 5 seconds | 10 seconds | 160 seconds |
II | 475 | 6 seconds | 6 seconds | 15 seconds | 160 seconds |
III | 650 | 7 seconds | 7 seconds | 25 seconds | 160 seconds |
IV | 825 | 10 seconds | 10 seconds | 30 seconds | 160 seconds |
V | 1000 | 15 seconds | 15 seconds | 45 seconds | 160 seconds |