Skip to content

Animations

Richard Thomas edited this page Aug 13, 2021 · 4 revisions

The game engine has a pre-made AnimationRenderComponent (code) which can be used to show animations on entities. This is a thin wrapper around libGDX's animation system, so it is recommended to read that before using animations.

Usage

Creating animations

Animations have to be created in libGDX's atlas format to be compatible with the animation component. You can generate an animation atlas from a series of still images, where each image represents a frame of animation. Some recommended tools that support this:

Adding animations to the game

Add an AnimationRenderComponent to the entity you want to render, then register each animation that's in the texture atlas. Start and stop an animation with startAnimation() and stopAnimation().

AnimationRenderComponent animator = new AnimationRenderComponent("player.atlas");
Entity player = new Entity().addComponent(animator);

// The animation name must match the name in the atlas
animator.addAnimation("walk", 0.1f);
animator.addAnimation("attack", 0.1f);
animator.addAnimation("jump", 0.1f);

// Now, we can start/stop the animatifon at any time
animator.startAnimation("walk");
animator.startAnimation("jump");
animator.stopAnimation();

Table of Contents

Home

Team Design Document

Game Features

Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes

Game

Getting Started

Entities and Components

World Backstory

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Map Design

Test Plans

Sensor Component

Customer Sensor Component

Interaction Component

Inventory Component

Inventory Display

Station Meal Component

Station Progress Display

Keyboard Input Component

Fire Extinguisher Handler Component

Score System

HoverBox Component

MainGameActions Create Docket Triggers

End Day Display Component

Cutscene Area

Docket

Docket Line Display

Docket Meal Display

Main Game Order Button Display

Order Actions

Recipe

Ticket Details Component

BackstoryCutscene Test Plan

BackstoryCutsceneDisplay Test Plan

Test Plan for Tutorial

Keybinds

Keybinds Test Plan

Test Plan for MainGameOrderTicketDisplay

Test Plan for MainGameOrderBtnDisplay

Test Plan for Docket

Test Plan for DocketLineDisplay

Test Plan for OrderActions

Ticket Details

Test plan for RandomComboService

Test plan for LoanUpgrade

Test plan for UpgradesDisplay

Test plan for RageUpgrade

Test plan for SpeedBoostUpgrade

Test plan for DancePartyUpgrade

Test plan for ExtortionUpgrade

Troubleshooting

MacOS Setup Guide

Clone this wiki locally