-
Notifications
You must be signed in to change notification settings - Fork 14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[ReadMe] Hero Suggestions by Wujek Klawy #393
Comments
This was referenced Feb 12, 2018
Open
Open
Open
Open
Open
Open
Open
Open
Open
Open
Open
Open
Open
Open
This was referenced Feb 12, 2018
Open
Open
Open
Open
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I created "few" blueprints for heroes, maybe they will be all added (one by one of course, and with some time between each other). This post is for me to answer questions that are not for a specific hero.
Also here is list of terms that i use and i could forgot to describe:
Burn: Deal damage over time, reduce Att. Damage
Assisting: Attack same target as Hero, use same spells as hero on same targets if have them and target is in range. If target is out of range or spell is not targetable use it closest as it can.
Hero Passive: Ability that don't need lvling up and is binded to hero. For eg. Silencer int. steal is a Hero Passive. Described by Buff-Debuff systems permanent buff.
[...] <=> N/A: If in decryption have something between "[" & "]" that mean ability was intended to be that type, if none it is magical, can target both ground or enemy/neutral unit/hero also can't pierce magic immunity and can be dispelled if there is something to dispel.
Bleed: Deal Damage over time, reduce armor, slows. Dps and armor reduction stacks.
Pseudo AoE: AoE that follows target, for eg. pudge's cloud.
The text was updated successfully, but these errors were encountered: