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[ReadMe] Hero Suggestions by Wujek Klawy #393

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Wujekklawy opened this issue Feb 12, 2018 · 0 comments
Open

[ReadMe] Hero Suggestions by Wujek Klawy #393

Wujekklawy opened this issue Feb 12, 2018 · 0 comments

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@Wujekklawy
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Wujekklawy commented Feb 12, 2018

Whole list of suggestions is the "referenced"

I created "few" blueprints for heroes, maybe they will be all added (one by one of course, and with some time between each other). This post is for me to answer questions that are not for a specific hero.

Also here is list of terms that i use and i could forgot to describe:

  • Burn: Deal damage over time, reduce Att. Damage

  • Assisting: Attack same target as Hero, use same spells as hero on same targets if have them and target is in range. If target is out of range or spell is not targetable use it closest as it can.

some spells like ones that spawns something should have area that block spawning in range for assisting unit. So will not spawn it "in" other unit.

  • Rage: Modificated manapool, can be increased. Spell strength depends on how much of it was spend. Always spends all of it. Decays over time when not fighting with enemy hero or boss (work like reversed Heart of Tarasque healing). Regenerating by dealing damage and by certain spells. Mana regeneration don't work, however certain items can "boost" it.

for eg. clarity give mana regen so it will not work , bloodstone similarly but mango, arcane boots, graves and chakra will give rage

  • Hero Passive: Ability that don't need lvling up and is binded to hero. For eg. Silencer int. steal is a Hero Passive. Described by Buff-Debuff systems permanent buff.

  • [...] <=> N/A: If in decryption have something between "[" & "]" that mean ability was intended to be that type, if none it is magical, can target both ground or enemy/neutral unit/hero also can't pierce magic immunity and can be dispelled if there is something to dispel.

  • Bleed: Deal Damage over time, reduce armor, slows. Dps and armor reduction stacks.

  • Pseudo AoE: AoE that follows target, for eg. pudge's cloud.

If i missed something just write in comments, i will add this to the list.

Before you read, here is list of heroes that i thought would be nice to have in dota and only what i did was remake them so they would work in dota. I will go by name i suggested them.

List of Heroes that i took from other games:

  • Banshee [Warcraft 3 Frozen Throne]
  • Anchorite [Rising Kingdoms]
  • Archranger [Rising Kingdoms]
  • Battle Angel [Rising Kingdoms]
  • Black Knight [Rising Kingdoms]
  • Fairy [Rising Kingdoms]
  • Master Assassin [Rising Kingdoms]
  • Messiah [Rising Kingdoms]
  • Queen of Harridan [Rising Kingdoms]
  • Sharpshooter [Rising Kingdoms]
  • Soul Sovereign [Rising Kingdoms]
  • Wind Cavalier [Rising Kingdoms]
  • Wolf Queen [Rising Kingdoms]
  • Berserk [League of Legends]
  • Cutler [League of Legends]
  • Magus [League of Legends]
  • Shattered [Paladins]

Some of you can probably tell similarities in other suggestions to other heroes, it's understandable cuz there is limited variations you can do with certain mechanic for eg. cc, you can only stun, root, slow, push, pull and prevent movement by removing for a while (Puck phase shift, and this is actually variation about stun), basically its only that you can change some values and this is it. When 1 or 2 abilities do same don't mean they are same hero/champion/paladin/etc. for eg. Luna and Venge, both have stun and both give additional damage to allays around but feeling of them is totally different.
ps. i rly recommend playing rising kingdoms, amazing game and almost no one heard of it.

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