Releases: reonZ/pf2e-hud
Releases · reonZ/pf2e-hud
1.20.0
- move the
Health Status
world setting outside theToken Tooltip
context- it is now a global setting and has been reset
Combat Tracker
:- slightly increase the border shadow of anonymous creature names
- add health status indicator for combatants that the user cannot observe
- this uses the
Health Status
global setting - the actual status is shown when hovering over the
???
- this uses the
- fix rare issue related to non-linked actors with their base actor no longer in the world actors list
1.19.0
- this is a system
6.6.0
release Persistent HUD
:- allow the creation of skill action shortcuts with variants
- the variant popup now has an icon that can be dragged to create a shortcut with the current variants
- allow the creation of skill action shortcuts with variants
Sidebars
:- add a green background to spontaneous signature spells
- add a toggle for signature spells from animist spellcasting entries generated by the
PF2e Dailies
module- requires version
3.8.1
of the module
- requires version
- fix prepared cantrips having the expended toggle
- fix
Next Shortcuts Set
keybind label
1.18.1
1.18.0
1.17.0
Persistent HUD
:- you can now drop foundry items (i.e. conditions, effects, equipment) on the portrait avatar
- works the same way you would drop them on a token or an actor sheet
- separate the rendering of shortcuts from the rest
- this is only an internal matter, the user should see no difference
- add support for multiple shortcuts sets
- you can switch between 3 sets
- keybinds have been added to go to the previous or next set
- you can setup automation for sets (except the first set)
- whenever an effect is present on the actor
- whenever a macro returns true
- the
Reset Shortcuts
only affects the current set - the
Copy Owner Shortcuts
copies all sets from the owner and their automation - auto-fill will fill up every set the same way
- you can now drop foundry items (i.e. conditions, effects, equipment) on the portrait avatar
- add a new
Persistent Shortcuts
section in the settings- it is placed right after the
Persistent HUD
section - all the settings are still part of the
Persistent HUD
, nothing is reset - add new
Must Draw Consumable
setting (disabled by default)- forces consumables to be carried before being able to use their shortcut
- this doesn't affect scrolls that were dragged from the spells, only actual consumable items from the inventory
- it is placed right after the
Sidebars
:- add series of tooltips to skill actions
1.16.0
- use
string#replace
instead ofstring#replaceAll
for compatibility with older browsers Sidebars
:- fix exploration actions which show up in the
skills
sidebar being excluded from theactions
sidebar
- fix exploration actions which show up in the
Token Tooltip
:- add support for hazards without any "health" data
1.15.3
1.15.2
1.15.1
1.15.0
Combat Tracker
:- now fade out when dragging anything in the page or when placing a template on the scene
- fix image overflow on the last combatant row when
Texture Scaling
is enabled
Popup
:- now fade out when placing a template on the scene
Sidebars
:- now close when placing a template on the scene
- you can now modify the
DC
value of skill actions that have a default one in the variant popup
Token HUD
:- now close when placing a template on the scene
Token Tooltip
:- add a new
Display Health Status
client setting- users can now individually disable the showing of health state on the tooltip
- allows the health state to be shown on the extended version of the tooltip as well as the small one
- rename the
Health Status
setting intoHealth Status Entries
- add a new