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Releases: reonZ/pf2e-hud

1.20.0

06 Nov 11:41
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  • move the Health Status world setting outside the Token Tooltip context
    • it is now a global setting and has been reset
  • Combat Tracker:
    • slightly increase the border shadow of anonymous creature names
    • add health status indicator for combatants that the user cannot observe
      • this uses the Health Status global setting
      • the actual status is shown when hovering over the ???
  • fix rare issue related to non-linked actors with their base actor no longer in the world actors list

1.19.0

01 Nov 15:05
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  • this is a system 6.6.0 release
  • Persistent HUD:
    • allow the creation of skill action shortcuts with variants
      • the variant popup now has an icon that can be dragged to create a shortcut with the current variants
  • Sidebars:
    • add a green background to spontaneous signature spells
    • add a toggle for signature spells from animist spellcasting entries generated by the PF2e Dailies module
      • requires version 3.8.1 of the module
    • fix prepared cantrips having the expended toggle
  • fix Next Shortcuts Set keybind label

1.18.1

27 Oct 13:21
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  • add a few global css variables to :root
  • fix effects panel position when the persistent hud is not enabled

1.18.0

25 Oct 18:57
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  • this is a system 6.5.0 update
  • Combat Tracker:
    • reduce the max height of the tracker
    • fix effects panel styling
      • it will now only have one column and use scrollbar the way the system does

1.17.0

23 Oct 13:14
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  • Persistent HUD:
    • you can now drop foundry items (i.e. conditions, effects, equipment) on the portrait avatar
      • works the same way you would drop them on a token or an actor sheet
    • separate the rendering of shortcuts from the rest
      • this is only an internal matter, the user should see no difference
    • add support for multiple shortcuts sets
      • you can switch between 3 sets
      • keybinds have been added to go to the previous or next set
      • you can setup automation for sets (except the first set)
        • whenever an effect is present on the actor
        • whenever a macro returns true
      • the Reset Shortcuts only affects the current set
      • the Copy Owner Shortcuts copies all sets from the owner and their automation
      • auto-fill will fill up every set the same way
  • add a new Persistent Shortcuts section in the settings
    • it is placed right after the Persistent HUD section
    • all the settings are still part of the Persistent HUD, nothing is reset
    • add new Must Draw Consumable setting (disabled by default)
      • forces consumables to be carried before being able to use their shortcut
      • this doesn't affect scrolls that were dragged from the spells, only actual consumable items from the inventory
  • Sidebars:
    • add series of tooltips to skill actions

1.16.0

20 Oct 14:30
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  • use string#replace instead of string#replaceAll for compatibility with older browsers
  • Sidebars:
    • fix exploration actions which show up in the skills sidebar being excluded from the actions sidebar
  • Token Tooltip:
    • add support for hazards without any "health" data

1.15.3

12 Oct 13:21
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  • Combat Tracker
    • no longer fade out when dragging anything on the page
  • skip manual dice roll input when rolling recall knowledge

1.15.2

06 Oct 19:59
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  • Popup:
    • fix not being able to drag inline links out of the popup
    • fix property tags being too small

1.15.1

05 Oct 16:01
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  • Persistent HUD:
    • now fade out when placing a template on the scene (including the hotbar)
  • fix fade-out error when some HUDs are disabled on the client

1.15.0

04 Oct 16:13
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  • Combat Tracker:
    • now fade out when dragging anything in the page or when placing a template on the scene
    • fix image overflow on the last combatant row when Texture Scaling is enabled
  • Popup:
    • now fade out when placing a template on the scene
  • Sidebars:
    • now close when placing a template on the scene
    • you can now modify the DC value of skill actions that have a default one in the variant popup
  • Token HUD:
    • now close when placing a template on the scene
  • Token Tooltip:
    • add a new Display Health Status client setting
      • users can now individually disable the showing of health state on the tooltip
      • allows the health state to be shown on the extended version of the tooltip as well as the small one
    • rename the Health Status setting into Health Status Entries