Releases: reonZ/pf2e-hud
Releases · reonZ/pf2e-hud
0.14.0
- IMPORTANT:
- this release requires you to update
PF2e Dailies
to version3.5.3
if used in your world - changes have been made to the data-structure of skills shortcuts, you will need to replace the existing ones
- this release requires you to update
- added
Show Notes
functionality for NPCs - added
Use Resolve Point
functionality for Characters (added a tooltip for theR
btn) - added perception and perception actions to the
Skills
sidebar - added implementation for the
Extras
sidebar- everything is functional except the
Recall Knowledge
action - the
Initiative
select is not persistent, it doesn't modify the value saved on the actor and is only used for the next initiative roll from the sidebar - macros are saved on the world actor for unlinked actors and are shared between all tokens
- everything is functional except the
Persistent HUD
:- added a variants dialog for skill/statistic actions when right clicking on the roll button
- can change the associated statistic
- can add/remove the agile trait behaviour for rolls that have a MAP
- can change the DC value for rolls with a defined DC
- the
Auto-Set Actor
behaviour has changed, it is now "smarter"- manually set actor will override any other behaviour (it will never change regardless of the auto-set option)
- if the persistent actor is supposed to change but leads to no actor, it will automatically revert to the user assigned actor
- this can happen for instance when the current combatant/selected token isn't owned or an invalid actor
- it can also happen when un-selecting a token while using the
On Token Selection
option
- similar behaviour will happen when manually un-setting the actor, it will first try to look at the currently selected token/current combatant and then for the user assigned actor.
- fixed action shortcut opening the action popup instead of running the toolbelt macro
- added a variants dialog for skill/statistic actions when right clicking on the roll button
0.13.0
- added a
Send to Chat
button to the item popup - the
Skills
sidebar icon is now disabled for non-creature actors - the
perception
andstealth
rolls from the main HUD parts now have thesecret
roll option - strike versatile damage icons are now displayed directly bellow the variant row they are associated with
- this also fixes not seeing versatile damage types for anything but the first variant
Persistent HUD
:- added support for skill action shortcuts
- shortcuts are now filled by columns instead of by rows
- you can now manually set a persistent actor even when using the
Auto-Set Actor
setting (description of the setting was updated) - removed the sidebars arrow
- fixed strike shortcuts linked to virtual items (e.g. strikes from stances) not being retrieved when re-created
- fixed issue with portrait url using escapable characters
Sidebars
:- added a new
Hide Untrained
setting to hide skill actions that require a character to be proficient when they are not - added skill actions and their variants to the skills sidebar (lore skills are on standby for now)
- added
Follow the Expert
to the skills sidebar - improved the margins of the different headers and items
- added a new
Token HUD
:- added the attack sidebar icon to the
Hazard
andArmy
HUD next to level (though the army one is unusable for now) - removed sidebars panel from
Hazard
actors - disabled the skill sidebar icon for non-creature actors
- fixed styling the hazard HUD
- added the attack sidebar icon to the
0.12.0
- raised minimum foundry version to
12.328
- newly opened sidebars are now always displayed on top of everything
- started working on the
Skills
sidebar, only contains base skill rolls for now Persistent HUD
:- added versatile icons to attack shortcuts
- added
autoFillActions
andautoFillReactions
gm-only settings- respectively add actions and reactions after strikes when auto filling NPC shortcuts
- now creates a
PF2e Toolbelt
stance shortcut when dropping a stance from the sidebar- toolbelt stances refer to actions in the
Stances
section of theActions
sidebar
- toolbelt stances refer to actions in the
- now fades out strike shortcuts with item quantity of 0
- changed the way action shortcuts work if they aren't "usable"
- instead of simply sending it to chat, it will open its description popup
- usable refers to actions that have:
- a self-applied effect
- a macro when using
PF2e Toolbelt
- a frequency use (e.g. 1/day)
- fixed sidebar arrow offset
- fixed sidebar closing on update if a character sheet was also open
- fixed issue when more than one instance of an item linked to a strike exist
- fixed actor not being unset when the encounter ends while using the
Current Combatant
option of theAuto-Set Actor
setting
- fixed styling issue of confirm dialogs introduced with foundry version
12.328
0.11.0
- added toggles to the exploration actions
- now properly disable attack buttons in the sidebars and shortcuts if they can't be used
- added action traits (
mindsmith
) to the actions sidebar - the
Popup
is now linked to its originating actor and will be re-rendered on update Persistent HUD
:- added a new effects section that display the effects currently present on the persistent actor even when not selected
- added a new
Hold Shift for Effects
setting- this is a fail-safe preventing misclicks on effects, when enabled, you are forced to hold
shift
to interact with the effect icons
- this is a fail-safe preventing misclicks on effects, when enabled, you are forced to hold
Token Toolip
:- fixed health status not selecting the right string to display
- fixed the tooltip not always showing up when moving too fast in, out and in again on a token that wasn't previously hovered
0.10.0
- settings can now be
GM Only
and still be client settings - added extra tags to setting names in the "Configure Game Settings" application to indicate which ones are
GM Only
orRequires Reload
Persistent HUD
:- the
Auto-Fill NPCs
setting is now a checkbox and gm-only (setting was reset) - added a new
Auto-Fill Preference
gm-only setting- select menu that was originally in
Auto-Fill NPCs
- is also used when using the auto-fill shortcut menu (see below)
- select menu that was originally in
- added a new
Use Owner Shortcuts
gm-only setting- it will find the "main" owner of the Character actor and use its shortcuts if you never made any change in yours
- added shortcuts menus for GM above the shortcut slots
- you will find a way to delete, auto-fill or copy owner shortcuts
- added the "default" range of character strikes directly on the shortcut
- the
- fixed image size issue on firefox for dragged elements from sidebars
0.9.0
Combat Tracker
:- now dynamically uses the context menu entries of the combat tracker, allowing the addition of third party options
Persistent HUD
:- added
additional effects
to NPC strike shortcut name - added
traits
to NPC strike shortcut subtitle - position the
Attack Popup
application closer to the HUD when opening it from an attack shortcut - now saves the state of the players application across reload
- changed the default highlighted button for the confirm dialogs to
yes
- added a new
Auto-Set Actor
setting- when set to anything but
Disabled
, every mean of setting the persistent actor manually will be removed - when set to
On Token Selection
, it will also completely disable theToken HUD
feature
- when set to anything but
- added a new
Auto-Fill NPCs
setting- the module will try to fill all the shortcut slots with strikes, spells and consumables
- you can select the priority between spells and consumables
- fixed
free
andreaction
cost icons not showing on shortcuts
- added
0.8.0
- this release requires you to update
PF2e Dailies
to version3.5.1
if use in your world - localized keybinds
- made "everything" draggable in the sidebars
- fixed not being able to toggle few
Token HUD
andPersistent HUD
settings Combat Tracker
:- fixed issue with token texture scaling
Persistent HUD
:- fixed linked sidebars not re-rendering on actor update
- implement the shortcut slots
consumables
,strikes
,elemental blasts
,actions
,spells
andRoll Option
toggles can be dropped in the slots to create a shortcut- only
spells
dragged from a sidebar will be able to be turned into a shortcut - added
Confirm Action/Spell Shortcut
andConsumable Shortcut
settings to add confirmation dialogs before using them
Token HUD
:- added exception for showing of the HUD when the
alt
key is held - fixed enabling/disabled the feature not triggering a "require reload" event
- added exception for showing of the HUD when the
0.7.0
- added support for
Persistent HUD
sidebars - added trait description tooltips to NPCs strikes
- tweaked the multi-columns logic to try to avoid useless scrollbars
- heavily distinguish NPCs ability related strike traits from other strike traits
- disable the
actions
sidebar icon for non-character actors that don't have any action - the selected persistent actor is now saved in a user flag instead of client setting (this shouldn't be cross-world)
- fixed NPCs ability related strike traits not always being localized
0.6.0
- this release requires
PF2e Toolbelt
to be updated to version2.7.3
if used on your world - the module and its package dependency received a complete refactor
- the
Use Modifiers
andShow Highest Speed
settings are now global instead of per HUD Multi Columns Sidebars
settings now accept a value instead of just on/off- sidebars can now have up to 5 columns
- the module still decides whenever a new column needs to be created
Persistent HUD
:- added a new
Disable Flash
setting
- added a new
Popup
:- the popup can now be minimize and resized
- added a new
Popup on Cursor
setting to center the popup on the cursor when first rendered @Damage
and@Check
links aren't usable yet, the system has plans for those
Sidebar
:- sidebars are now planned to be shared between both the
Token HUD
andPersistent HUD
- implemented the
actions
sidebar (fully functional)
- sidebars are now planned to be shared between both the
0.5.0
Combat Tracker
- prevent being able to drag & drop combatant when the tracker is collapsed
Popup
- will now fade out when the user is dragging anything in the page
Token HUD
- will now fade out when the user is dragging anything in the page
- now disable the
spells
sidebar icon when no spell exist on the actor - added a new
Full Close on Click
setting - added draw icon functionality to spell consumables
- added the
items
sidebar (fully functional)
Token Tooltip
- fixed health status not changing color