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Releases: reonZ/pf2e-hud

0.14.0

03 Jul 19:33
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0.14.0 Pre-release
Pre-release
  • IMPORTANT:
    • this release requires you to update PF2e Dailies to version 3.5.3 if used in your world
    • changes have been made to the data-structure of skills shortcuts, you will need to replace the existing ones
  • added Show Notes functionality for NPCs
  • added Use Resolve Point functionality for Characters (added a tooltip for the R btn)
  • added perception and perception actions to the Skills sidebar
  • added implementation for the Extras sidebar
    • everything is functional except the Recall Knowledge action
    • the Initiative select is not persistent, it doesn't modify the value saved on the actor and is only used for the next initiative roll from the sidebar
    • macros are saved on the world actor for unlinked actors and are shared between all tokens
  • Persistent HUD:
    • added a variants dialog for skill/statistic actions when right clicking on the roll button
      • can change the associated statistic
      • can add/remove the agile trait behaviour for rolls that have a MAP
      • can change the DC value for rolls with a defined DC
    • the Auto-Set Actor behaviour has changed, it is now "smarter"
      • manually set actor will override any other behaviour (it will never change regardless of the auto-set option)
      • if the persistent actor is supposed to change but leads to no actor, it will automatically revert to the user assigned actor
        • this can happen for instance when the current combatant/selected token isn't owned or an invalid actor
        • it can also happen when un-selecting a token while using the On Token Selection option
      • similar behaviour will happen when manually un-setting the actor, it will first try to look at the currently selected token/current combatant and then for the user assigned actor.
    • fixed action shortcut opening the action popup instead of running the toolbelt macro

0.13.0

30 Jun 23:01
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0.13.0 Pre-release
Pre-release
  • added a Send to Chat button to the item popup
  • the Skills sidebar icon is now disabled for non-creature actors
  • the perception and stealth rolls from the main HUD parts now have the secret roll option
  • strike versatile damage icons are now displayed directly bellow the variant row they are associated with
    • this also fixes not seeing versatile damage types for anything but the first variant
  • Persistent HUD:
    • added support for skill action shortcuts
    • shortcuts are now filled by columns instead of by rows
    • you can now manually set a persistent actor even when using the Auto-Set Actor setting (description of the setting was updated)
    • removed the sidebars arrow
    • fixed strike shortcuts linked to virtual items (e.g. strikes from stances) not being retrieved when re-created
    • fixed issue with portrait url using escapable characters
  • Sidebars:
    • added a new Hide Untrained setting to hide skill actions that require a character to be proficient when they are not
    • added skill actions and their variants to the skills sidebar (lore skills are on standby for now)
    • added Follow the Expert to the skills sidebar
    • improved the margins of the different headers and items
  • Token HUD:
    • added the attack sidebar icon to the Hazard and Army HUD next to level (though the army one is unusable for now)
    • removed sidebars panel from Hazard actors
    • disabled the skill sidebar icon for non-creature actors
    • fixed styling the hazard HUD

0.12.0

28 Jun 17:36
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0.12.0 Pre-release
Pre-release
  • raised minimum foundry version to 12.328
  • newly opened sidebars are now always displayed on top of everything
  • started working on the Skills sidebar, only contains base skill rolls for now
  • Persistent HUD:
    • added versatile icons to attack shortcuts
    • added autoFillActions and autoFillReactions gm-only settings
      • respectively add actions and reactions after strikes when auto filling NPC shortcuts
    • now creates a PF2e Toolbelt stance shortcut when dropping a stance from the sidebar
      • toolbelt stances refer to actions in the Stances section of the Actions sidebar
    • now fades out strike shortcuts with item quantity of 0
    • changed the way action shortcuts work if they aren't "usable"
      • instead of simply sending it to chat, it will open its description popup
      • usable refers to actions that have:
        • a self-applied effect
        • a macro when using PF2e Toolbelt
        • a frequency use (e.g. 1/day)
    • fixed sidebar arrow offset
    • fixed sidebar closing on update if a character sheet was also open
    • fixed issue when more than one instance of an item linked to a strike exist
    • fixed actor not being unset when the encounter ends while using the Current Combatant option of the Auto-Set Actor setting
  • fixed styling issue of confirm dialogs introduced with foundry version 12.328

0.11.0

26 Jun 18:44
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0.11.0 Pre-release
Pre-release
  • added toggles to the exploration actions
  • now properly disable attack buttons in the sidebars and shortcuts if they can't be used
  • added action traits (mindsmith) to the actions sidebar
  • the Popup is now linked to its originating actor and will be re-rendered on update
  • Persistent HUD:
    • added a new effects section that display the effects currently present on the persistent actor even when not selected
    • added a new Hold Shift for Effects setting
      • this is a fail-safe preventing misclicks on effects, when enabled, you are forced to hold shift to interact with the effect icons
  • Token Toolip:
    • fixed health status not selecting the right string to display
    • fixed the tooltip not always showing up when moving too fast in, out and in again on a token that wasn't previously hovered

0.10.0

25 Jun 17:54
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0.10.0 Pre-release
Pre-release
  • settings can now be GM Only and still be client settings
  • added extra tags to setting names in the "Configure Game Settings" application to indicate which ones are GM Only or Requires Reload
  • Persistent HUD:
    • the Auto-Fill NPCs setting is now a checkbox and gm-only (setting was reset)
    • added a new Auto-Fill Preference gm-only setting
      • select menu that was originally in Auto-Fill NPCs
      • is also used when using the auto-fill shortcut menu (see below)
    • added a new Use Owner Shortcuts gm-only setting
      • it will find the "main" owner of the Character actor and use its shortcuts if you never made any change in yours
    • added shortcuts menus for GM above the shortcut slots
      • you will find a way to delete, auto-fill or copy owner shortcuts
    • added the "default" range of character strikes directly on the shortcut
  • fixed image size issue on firefox for dragged elements from sidebars

0.9.0

25 Jun 00:12
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0.9.0 Pre-release
Pre-release
  • Combat Tracker:
    • now dynamically uses the context menu entries of the combat tracker, allowing the addition of third party options
  • Persistent HUD:
    • added additional effects to NPC strike shortcut name
    • added traits to NPC strike shortcut subtitle
    • position the Attack Popup application closer to the HUD when opening it from an attack shortcut
    • now saves the state of the players application across reload
    • changed the default highlighted button for the confirm dialogs to yes
    • added a new Auto-Set Actor setting
      • when set to anything but Disabled, every mean of setting the persistent actor manually will be removed
      • when set to On Token Selection, it will also completely disable the Token HUD feature
    • added a new Auto-Fill NPCs setting
      • the module will try to fill all the shortcut slots with strikes, spells and consumables
      • you can select the priority between spells and consumables
    • fixed free and reaction cost icons not showing on shortcuts

0.8.0

23 Jun 18:52
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0.8.0 Pre-release
Pre-release
  • this release requires you to update PF2e Dailies to version 3.5.1 if use in your world
  • localized keybinds
  • made "everything" draggable in the sidebars
  • fixed not being able to toggle few Token HUD and Persistent HUD settings
  • Combat Tracker:
    • fixed issue with token texture scaling
  • Persistent HUD:
    • fixed linked sidebars not re-rendering on actor update
    • implement the shortcut slots
      • consumables, strikes, elemental blasts, actions, spells and Roll Option toggles can be dropped in the slots to create a shortcut
      • only spells dragged from a sidebar will be able to be turned into a shortcut
      • added Confirm Action/Spell Shortcut and Consumable Shortcut settings to add confirmation dialogs before using them
  • Token HUD:
    • added exception for showing of the HUD when the alt key is held
    • fixed enabling/disabled the feature not triggering a "require reload" event

0.7.0

18 Jun 14:21
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0.7.0 Pre-release
Pre-release
  • added support for Persistent HUD sidebars
  • added trait description tooltips to NPCs strikes
  • tweaked the multi-columns logic to try to avoid useless scrollbars
  • heavily distinguish NPCs ability related strike traits from other strike traits
  • disable the actions sidebar icon for non-character actors that don't have any action
  • the selected persistent actor is now saved in a user flag instead of client setting (this shouldn't be cross-world)
  • fixed NPCs ability related strike traits not always being localized

0.6.0

17 Jun 15:27
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0.6.0 Pre-release
Pre-release
  • this release requires PF2e Toolbelt to be updated to version 2.7.3 if used on your world
  • the module and its package dependency received a complete refactor
  • the Use Modifiers and Show Highest Speed settings are now global instead of per HUD
  • Multi Columns Sidebars settings now accept a value instead of just on/off
    • sidebars can now have up to 5 columns
    • the module still decides whenever a new column needs to be created
  • Persistent HUD:
    • added a new Disable Flash setting
  • Popup:
    • the popup can now be minimize and resized
    • added a new Popup on Cursor setting to center the popup on the cursor when first rendered
    • @Damage and @Check links aren't usable yet, the system has plans for those
  • Sidebar:
    • sidebars are now planned to be shared between both the Token HUD and Persistent HUD
    • implemented the actions sidebar (fully functional)

0.5.0

03 Jun 20:30
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0.5.0 Pre-release
Pre-release
  • Combat Tracker
    • prevent being able to drag & drop combatant when the tracker is collapsed
  • Popup
    • will now fade out when the user is dragging anything in the page
  • Token HUD
    • will now fade out when the user is dragging anything in the page
    • now disable the spells sidebar icon when no spell exist on the actor
    • added a new Full Close on Click setting
    • added draw icon functionality to spell consumables
    • added the items sidebar (fully functional)
  • Token Tooltip
    • fixed health status not changing color