Releases: reonZ/pf2e-hud
Releases · reonZ/pf2e-hud
1.2.0
Persistent HUD
:- prevent the display of strike auxiliaries containing a dropdown in strike shortcuts
- added a new
Keep Last Persistent
setting (enabled by default)- when using
Auto-Set Actor
, should the last valid actor be kept as persistent instead of being unset - it will still revert to your assigned actor if you have one and
On Token Selection
is chosen
- when using
1.1.1
- the critical button for NPC strikes will no longer show the formula directly but only
Critical
- NPC criticals are always double damage
- you can still hover over it to see the formula
Persistent HUD
:- fixed NPC strike shortcuts not showing the damage variant buttons
1.1.0
- this is a system
6.1.1
release Persistent HUD
:- added support for lore skill shortcuts
- added extra custom icons for skill actions & lore skills shortcuts
Sidebars
:- fixed focus slider style in
Spells
sidebar
- fixed focus slider style in
Token HUD
:- no longer shows the sidebars icons row if all sidebars are disabled for that actor
- fixed
Recovery Check
icon not doing anything - fixed
Close on Send to Chat
settings not doing anything - fixed some prompt dialogs having an
undefined
button label - fixed fps panel showing behind the hotbar when the
Persistent HUD
is enabled
1.0.0
- this is a system
6.1.0
release - finalized the item description popup inline links functionalities and styling
- changed the way HUD elements fade-out is handled to try to avoid some fringe browser issues
Persistent HUD
:- most skill actions now have a customized icon when dragged and turned into a shortcut
Sidebars
:- actions with
0
remaining uses will see theirUse
button replaced by aReset Uses
button - all duplicate actions are removed from the
actions
sidebar- actions that are in the
Stances
section Element Blast
whenChannel Elements
is active- skills actions present in the
skills
andextras
sidebars
- actions that are in the
- now disables the
Extras
sidebar for non-creature actors - implemented the
Recall Knowledge
action in theExtras
sidebar- it respects the
Show Secret Checks
system metagame setting
- it respects the
- added a new icon to show or hide stowed weapons in the
Attacks
header - added lores to the
Skills
sidebar - fixed skill actions in the
Extras
sidebar not working - fixed not being able to drop items behind the sidebar even though it faded out
- actions with
- fixed breaking changes with skills
0.18.0
- upped the foundry minimum version to
12.329
- HUD objects can now be directly accessed via the
globalThis
contextgame.hud
- added an
Alliance
icon to NPC & Character HUDs (shift+click skips neutral) Persistent HUD
:- switched the attack & damage icons for strikes/blasts shortcuts
- shortcuts are now saved on the world actor for unlinked actors and are shared between all tokens
- fixed persistent actor being unset when deleting a linked token (only unlinked ones should)
- fixed actor-less hud not showing any shortcut slot
- fixed the
Show Effects
icon not changing state - fixed the players window context menu showing under the HUD
- fixed creating a new shortcut in an empty virtual slot (virtual = autofill or copied) not adding the shortcut
Resources Tracker
:- added an icon to the resource menu header that can be clicked to get the id of the resource
Sidebars
:- elemental blasts action cost toggle options are now directly embedded into the
Blasts
header - fixed not being able to open the item description or send-to-chat for skill actions that are behind a feat (e.g.
Bon Mot
) - fixed shortcuts for skill actions that are behind a feat not working
- fixed skill actions that require to be trained never showing when the
Hide Untrained
setting was enabled even if the character was trained- also added support for
Untrained Improvisation
- also added support for
- elemental blasts action cost toggle options are now directly embedded into the
Token Tooltip
:- now only ever shows the small version of the tooltip when a
Token HUD
is currently visible - fixed health status not showing when hovering one of the persistent actor tokens
- now only ever shows the small version of the tooltip when a
- fixed hotbar being moved even when the
Persistent HUD
is disabled - fixed hotbar no being put back in the correct container element when disabling the
Persistent HUD
0.17.2
Persistent HUD
:- some performance tweaks have been done
- fixed the HUD not occupying actual space in the left UI
- this was the cause for the scene navbar offset issue
- this was the cause for smalltime not being able to dock on the players window
- the players window is no longer removed from its original container anymore
Token Toolip
:- fixed tooltip position on hex-grid maps
0.17.1
0.17.0
- made some slight improvement to filters
Persistent HUD
:- added a new
Shortcut Slots
setting to set the number of shortcut slots available in the HUD (NOTE: the module was designed to have 4 slots) - implemented the
Font Size
setting for the persistent HUD - fixed not being able to manually unset the persistent actor when the
Auto-Set Actor
setting is set toOn Token Select
- added a new
Resources Tracker
:- implement the
Font Size
setting for the resources tracker - you can now use negative limits to the resources
- resource steps are now customizable, if empty or 0 the step shortcut will be removed
- implement the
0.16.0
- IMPORTANT:
- keybindings have been reset
- added a new
Use Sidebar Filter
keybinding- using that bind whenever a sidebar is open will display a filter field in the center of the screen
- typing anything in the field will filter the current sidebar content
- the field doesn't care about capital letters
- nothing happens if the typed filter doesn't match anything
- if anything matches the filter, the rest of the sidebar will be darkened to highlight it
- if the matched element is related to another element/section, those parent elements will also remain highlighted
- a variant action skill will highlight the variant, the parent action and the skill they belong to
- an item inside a backpack in the container section will have all 3 highlighted
- the filter field closes as soon as it loses focus
- pressing the
Enter
key will close the filter field was retaining the current filter for the sidebar - pressing the
Escape
key will close the filter field and revert any filter - pressing the
Use Sidebar Filter
keybind when there is a filter active on the current sidebar will cancel the filter
- changed the default text color across the different HUDs to be the same as the one in the foundry interface
Combat Tracker
- removed the previously added scene control tool button for the combat tracker
Token Tooltip
- fixed (hopefully) a rare error when switching scene that would prevent the canvas from rendering
0.15.0
- IMPORTANT:
- changes have been made to the data-structure of skills shortcuts, you will need to replace the existing ones (again)
- added support for statistic action shortcuts from the
Extras
sidebar - added a new
Resource Tracker
HUD- a small widget to track arbitrary resources
- GMs resources can be shared with everybody
- players resources only exist on their client (they are saved as user settings, not client)
- the HUD can be shown/hidden via a scene control tool button
Combat Tracker
- added a scene control tool button to enable/disable the combat tracker without the need to go to the settings