Skip to content

Releases: reonZ/pf2e-hud

1.7.1

14 Aug 18:08
Compare
Choose a tag to compare
  • fixed custom stances not showing in the Stances section of the Actions sidebar

1.7.0

14 Aug 15:52
Compare
Choose a tag to compare
  • changed the Stealth icon from the slashed eye to the mask
  • Combat Tracker:
    • added a new Delay Turn feature:
      • this is a GM only feature
      • it is activated by clicking on the initiative die and turn the icon into an hourglass
      • clicking on the hourglass icon will change the initiative of the combatant to be just after the current one
  • Persistent HUD:
    • changed the Toggle Effects icon to use the same as the actor sheet
    • fixed Toggle Effects icon not being greyed out when disabled

1.6.1

14 Aug 13:09
Compare
Choose a tag to compare
  • added French localization (thanks to Mose)
  • Combat Tracker:
    • releasing a combatant outside of the combat tracker will now revert its position in the initiative

1.6.0

11 Aug 10:30
Compare
Choose a tag to compare
  • added a new Close Popup on Send-to-Chat setting
  • Persistent HUD:
    • a majority of NPC strikes will now have a custom shortcut images
      • the priority is given to images that were manually set
      • if not, it will look for one of the module's custom image
      • otherwise it will display a custom default image for the ranged attacks
      • thanks to Shemetz for compiling the list of images for us

1.5.2

10 Aug 12:41
Compare
Choose a tag to compare
  • filters for skills will now work both ways instead of from child to parent only
    • the statistic will be passed down to all its children
    • the action will be passed down to its variants
    • which will allow highlighting of related sections instead of just the found match
  • Persistent HUD:
    • fixed alternate strike shortcuts not working for strikes with a single variant

1.5.1

08 Aug 18:13
Compare
Choose a tag to compare
  • Persistent HUD:
    • changed the portrait style to be less opaque and accentuate the whole HUD icons/texts
    • changed the left menu icons color to be the same as the one in the rest of the HUD
    • added a Reset button to the Edit Avatar menu
    • fixed shortcuts of the slot 0 of a prepared spellcasting entry not showing as expended

1.5.0

07 Aug 20:16
Compare
Choose a tag to compare
  • now provides the item as argument to the Use Action macro scope
  • changed the HUDs icons color to demark them slightly from their associated value
  • added a new Alliance Button setting to the Token HUD and Persistent HUD
    • it shows the alliance/disposition button on the HUD when enabled (instead of always)
  • exposed rollRecallKnowledge and useResolve actions to the API
  • Persistent HUD:
    • the Enabled setting now requires a reload when changed
    • Auto-Fill settings are now available to players
    • added the Auto-Fill Shortcuts and Reset Shortcuts buttons to the players HUD
    • added a new alternate shortcut for attacks
      • you need to hold Ctrl when creating the shortcut
      • the shortcut will display the variant of the strike/blast by default
    • added a way to customize the portrait shown in the HUD
      • click on the portrait itself to open the menu
      • this is global: all users who have ownership of the actor will share the same customization
    • the portrait will now use a cover size instead of contain by default
      • it will fix some portrait but probably mess up with some other
    • fixed rare error with feat related skill action shortcuts that are missing the feat on the actor (e.g. removing the Bon Mot feat while having its action as a shortcut)
  • Token HUD:
    • fixed the HUD not being enabled if the On Token Selection option of Auto-Set Actor was chosen even if the Persistent HUD was disabled
  • Token Tooltip:
    • fixed tooltip still showing up when a click was registered during its render delay
  • fixed issue preventing the update of an actor's alliance when its default value was Neutral
    • the module can no longer return an alliance to Ownership Default

1.4.0

31 Jul 14:37
Compare
Choose a tag to compare
  • the module no longer requires having PF2e Toolbelt installed/activated nor its Stances setting enabled to display and toggle the stances section in the Actions sidebar
  • Persistent HUD:
    • fixed generic recall knowledge (from the extras sidebar) shortcut not doing anything
    • fixed Copy Owner Shortcuts action not cleaning the current shortcuts first
    • fixed the HUD not showing on load in the unlikely scenario where a user no longer has ownership of their assigned actor
  • Token Tooltip:
    • now displays the level of the token actor
      • the level will be colored for NPCs with adjustment (elite/weak)
    • added a new Party as Observed world setting
      • consider actors in the 'Party' alliance to be observed by players for the sake of extending the tooltip
      • not to be confused with the 'Party' actor

1.3.1

26 Jul 13:53
Compare
Choose a tag to compare
  • Persistent HUD:
    • action shortcuts that don't have a self-effect will now use their parent feat icon (if it isn't one of the default ones)
    • no longer auto-fill ammunition consumables for NPCs (those aren't clickable shortcuts)
  • Token Tooltip:
    • revert only ever showing the small version of the tooltip when a Token HUD is currently visible or the hovered token is the persistent actor's
  • fixed NPCs not being able to use the focus slider in the Spells sidebar

1.3.0

25 Jul 17:48
Compare
Choose a tag to compare
  • this is a system 6.1.2 release
  • added Polish localization (thanks to Lioheart)
  • Combat Tracker:
    • fixed token animated images not being displayed
  • Persistent HUD:
    • fixed the attack shortcut popup styling
    • fixed toggle shortcuts using the item name instead of the toggle label