Releases: reonZ/pf2e-hud
Releases · reonZ/pf2e-hud
1.7.1
1.7.0
- changed the
Stealth
icon from the slashed eye to the mask Combat Tracker
:- added a new
Delay Turn
feature:- this is a GM only feature
- it is activated by clicking on the initiative die and turn the icon into an hourglass
- clicking on the hourglass icon will change the initiative of the combatant to be just after the current one
- added a new
Persistent HUD
:- changed the
Toggle Effects
icon to use the same as the actor sheet - fixed
Toggle Effects
icon not being greyed out when disabled
- changed the
1.6.1
1.6.0
- added a new
Close Popup on Send-to-Chat
setting Persistent HUD
:- a majority of NPC strikes will now have a custom shortcut images
- the priority is given to images that were manually set
- if not, it will look for one of the module's custom image
- otherwise it will display a custom default image for the ranged attacks
- thanks to Shemetz for compiling the list of images for us
- a majority of NPC strikes will now have a custom shortcut images
1.5.2
- filters for skills will now work both ways instead of from child to parent only
- the statistic will be passed down to all its children
- the action will be passed down to its variants
- which will allow highlighting of related sections instead of just the found match
Persistent HUD
:- fixed alternate strike shortcuts not working for strikes with a single variant
1.5.1
Persistent HUD
:- changed the portrait style to be less opaque and accentuate the whole HUD icons/texts
- changed the left menu icons color to be the same as the one in the rest of the HUD
- added a
Reset
button to theEdit Avatar
menu - fixed shortcuts of the slot 0 of a prepared spellcasting entry not showing as expended
1.5.0
- now provides the item as argument to the
Use Action
macro scope - changed the HUDs icons color to demark them slightly from their associated value
- added a new
Alliance Button
setting to theToken HUD
andPersistent HUD
- it shows the alliance/disposition button on the HUD when enabled (instead of always)
- exposed
rollRecallKnowledge
anduseResolve
actions to the API Persistent HUD
:- the
Enabled
setting now requires a reload when changed Auto-Fill
settings are now available to players- added the
Auto-Fill Shortcuts
andReset Shortcuts
buttons to the players HUD - added a new alternate shortcut for attacks
- you need to hold
Ctrl
when creating the shortcut - the shortcut will display the variant of the strike/blast by default
- you need to hold
- added a way to customize the portrait shown in the HUD
- click on the portrait itself to open the menu
- this is global: all users who have ownership of the actor will share the same customization
- the portrait will now use a cover size instead of contain by default
- it will fix some portrait but probably mess up with some other
- fixed rare error with feat related skill action shortcuts that are missing the feat on the actor (e.g. removing the
Bon Mot
feat while having its action as a shortcut)
- the
Token HUD
:- fixed the HUD not being enabled if the
On Token Selection
option ofAuto-Set Actor
was chosen even if thePersistent HUD
was disabled
- fixed the HUD not being enabled if the
Token Tooltip
:- fixed tooltip still showing up when a click was registered during its render delay
- fixed issue preventing the update of an actor's alliance when its default value was
Neutral
- the module can no longer return an alliance to
Ownership Default
- the module can no longer return an alliance to
1.4.0
- the module no longer requires having
PF2e Toolbelt
installed/activated nor itsStances
setting enabled to display and toggle the stances section in theActions
sidebar Persistent HUD
:- fixed generic recall knowledge (from the
extras
sidebar) shortcut not doing anything - fixed
Copy Owner Shortcuts
action not cleaning the current shortcuts first - fixed the HUD not showing on load in the unlikely scenario where a user no longer has ownership of their assigned actor
- fixed generic recall knowledge (from the
Token Tooltip
:- now displays the level of the token actor
- the level will be colored for NPCs with adjustment (elite/weak)
- added a new
Party as Observed
world setting- consider actors in the 'Party' alliance to be observed by players for the sake of extending the tooltip
- not to be confused with the 'Party' actor
- now displays the level of the token actor
1.3.1
Persistent HUD
:- action shortcuts that don't have a self-effect will now use their parent feat icon (if it isn't one of the default ones)
- no longer auto-fill ammunition consumables for NPCs (those aren't clickable shortcuts)
Token Tooltip
:- revert only ever showing the small version of the tooltip when a
Token HUD
is currently visible or the hovered token is the persistent actor's
- revert only ever showing the small version of the tooltip when a
- fixed NPCs not being able to use the focus slider in the
Spells
sidebar