Releases: reonZ/pf2e-hud
Releases · reonZ/pf2e-hud
1.15.2
1.15.1
1.15.0
Combat Tracker
:- now fade out when dragging anything in the page or when placing a template on the scene
- fix image overflow on the last combatant row when
Texture Scaling
is enabled
Popup
:- now fade out when placing a template on the scene
Sidebars
:- now close when placing a template on the scene
- you can now modify the
DC
value of skill actions that have a default one in the variant popup
Token HUD
:- now close when placing a template on the scene
Token Tooltip
:- add a new
Display Health Status
client setting- users can now individually disable the showing of health state on the tooltip
- allows the health state to be shown on the extended version of the tooltip as well as the small one
- rename the
Health Status
setting intoHealth Status Entries
- add a new
1.14.0
- forcibly set the font of the different HUDs to avoid theming modules changing it and messing with the tight layouts
- event modifiers (holding
Shift
orCtrl
) when using the variants window are now registered when you click on theConfirm
button instead of when you open the variant window Combat Tracker
:- you can now
[Right Click]
on the big initiative die to open the variants window and select which statistic to use when rolling
- you can now
1.13.1
1.13.0
- this release comes with some attempt at improving the performance of the module
- thanks to Codas for his help locating the places that could be improved and his advice on how to
- those are not significant improvements but the goal is to avoid pilling on what already exists in foundry as much as possible
- please keep an eye on potential styling issues, the module has a lot of small parts and some may have slipped through the cracks during the transition
- updated actions (and their shortcuts) to follow the coming changes of
PF2e Toolbelt
Actionable
1.12.0
- add support for
Starfinder 2nd Edition Playtest for PF2e
skills and their respective actions Persistent HUD
:- now save the avatar data on the world actor, sharing it between all unlinked actors
- shortcut of consumables not held will now indicate so by adding a subtitle and a hand icon
- using the shortcut will now "retrieve" it instead of using it right away
- add a subtitle to stance shortcuts when out of combat to indicate how to force its use
- fix shortcut icons being completely black making them almost impossible to distinguish
Popup
:- popup now has its own section in the settings
- add
Font Size
setting to popup - the popup related settings have been renamed and reset
Sidebars
:- sidebar settings are no longer split between the
Token HUD
andPersistent HUD
- sidebars now have their own section in the settings
- all sidebars related settings have been reset (some renamed)
- the
Max Height
setting is now always relative to the viewport
- sidebar settings are no longer split between the
- fix very rare occurrence of
Skills
sidebar not closing when rolling a skill action
1.11.1
1.11.0
- this is a system
6.3.1
release - fix
Earn Income
skill action not working and move it to theExtras
sidebar instead - fix
Popup
application not having a vertical scrollbar when reaching the viewport's height - fix
Take Cover
action not removing the effect if it is currently present on the actor