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Releases: reonZ/pf2e-hud

1.15.2

06 Oct 19:59
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  • Popup:
    • fix not being able to drag inline links out of the popup
    • fix property tags being too small

1.15.1

05 Oct 16:01
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  • Persistent HUD:
    • now fade out when placing a template on the scene (including the hotbar)
  • fix fade-out error when some HUDs are disabled on the client

1.15.0

04 Oct 16:13
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  • Combat Tracker:
    • now fade out when dragging anything in the page or when placing a template on the scene
    • fix image overflow on the last combatant row when Texture Scaling is enabled
  • Popup:
    • now fade out when placing a template on the scene
  • Sidebars:
    • now close when placing a template on the scene
    • you can now modify the DC value of skill actions that have a default one in the variant popup
  • Token HUD:
    • now close when placing a template on the scene
  • Token Tooltip:
    • add a new Display Health Status client setting
      • users can now individually disable the showing of health state on the tooltip
      • allows the health state to be shown on the extended version of the tooltip as well as the small one
    • rename the Health Status setting into Health Status Entries

1.14.0

23 Sep 14:49
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  • forcibly set the font of the different HUDs to avoid theming modules changing it and messing with the tight layouts
  • event modifiers (holding Shift or Ctrl) when using the variants window are now registered when you click on the Confirm button instead of when you open the variant window
  • Combat Tracker:
    • you can now [Right Click] on the big initiative die to open the variants window and select which statistic to use when rolling

1.13.1

12 Sep 23:03
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  • changes some template syntax to avoid potential conflicts with other modules helpers

1.13.0

11 Sep 14:52
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  • this release comes with some attempt at improving the performance of the module
    • thanks to Codas for his help locating the places that could be improved and his advice on how to
    • those are not significant improvements but the goal is to avoid pilling on what already exists in foundry as much as possible
    • please keep an eye on potential styling issues, the module has a lot of small parts and some may have slipped through the cracks during the transition
  • updated actions (and their shortcuts) to follow the coming changes of PF2e Toolbelt Actionable

1.12.0

08 Sep 22:32
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  • add support for Starfinder 2nd Edition Playtest for PF2e skills and their respective actions
  • Persistent HUD:
    • now save the avatar data on the world actor, sharing it between all unlinked actors
    • shortcut of consumables not held will now indicate so by adding a subtitle and a hand icon
      • using the shortcut will now "retrieve" it instead of using it right away
    • add a subtitle to stance shortcuts when out of combat to indicate how to force its use
    • fix shortcut icons being completely black making them almost impossible to distinguish
  • Popup:
    • popup now has its own section in the settings
    • add Font Size setting to popup
    • the popup related settings have been renamed and reset
  • Sidebars:
    • sidebar settings are no longer split between the Token HUD and Persistent HUD
    • sidebars now have their own section in the settings
    • all sidebars related settings have been reset (some renamed)
    • the Max Height setting is now always relative to the viewport
  • fix very rare occurrence of Skills sidebar not closing when rolling a skill action

1.11.1

01 Sep 17:33
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  • fix Earn Income shortcut not working

1.11.0

01 Sep 16:11
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  • this is a system 6.3.1 release
  • fix Earn Income skill action not working and move it to the Extras sidebar instead
  • fix Popup application not having a vertical scrollbar when reaching the viewport's height
  • fix Take Cover action not removing the effect if it is currently present on the actor

1.10.1

29 Aug 14:39
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  • Combat Tracker:
    • fix showing of party members stats not respecting the system's metagame setting Show Party-Member Stats