Skip to content

Releases: reonZ/pf2e-hud

0.18.0

19 Jul 11:03
Compare
Choose a tag to compare
0.18.0 Pre-release
Pre-release
  • upped the foundry minimum version to 12.329
  • HUD objects can now be directly accessed via the globalThis context game.hud
  • added an Alliance icon to NPC & Character HUDs (shift+click skips neutral)
  • Persistent HUD:
    • switched the attack & damage icons for strikes/blasts shortcuts
    • shortcuts are now saved on the world actor for unlinked actors and are shared between all tokens
    • fixed persistent actor being unset when deleting a linked token (only unlinked ones should)
    • fixed actor-less hud not showing any shortcut slot
    • fixed the Show Effects icon not changing state
    • fixed the players window context menu showing under the HUD
    • fixed creating a new shortcut in an empty virtual slot (virtual = autofill or copied) not adding the shortcut
  • Resources Tracker:
    • added an icon to the resource menu header that can be clicked to get the id of the resource
  • Sidebars:
    • elemental blasts action cost toggle options are now directly embedded into the Blasts header
    • fixed not being able to open the item description or send-to-chat for skill actions that are behind a feat (e.g. Bon Mot)
    • fixed shortcuts for skill actions that are behind a feat not working
    • fixed skill actions that require to be trained never showing when the Hide Untrained setting was enabled even if the character was trained
      • also added support for Untrained Improvisation
  • Token Tooltip:
    • now only ever shows the small version of the tooltip when a Token HUD is currently visible
    • fixed health status not showing when hovering one of the persistent actor tokens
  • fixed hotbar being moved even when the Persistent HUD is disabled
  • fixed hotbar no being put back in the correct container element when disabling the Persistent HUD

0.17.2

12 Jul 12:38
Compare
Choose a tag to compare
0.17.2 Pre-release
Pre-release
  • Persistent HUD:
    • some performance tweaks have been done
    • fixed the HUD not occupying actual space in the left UI
      • this was the cause for the scene navbar offset issue
      • this was the cause for smalltime not being able to dock on the players window
      • the players window is no longer removed from its original container anymore
  • Token Toolip:
    • fixed tooltip position on hex-grid maps

0.17.1

12 Jul 02:37
Compare
Choose a tag to compare
0.17.1 Pre-release
Pre-release
  • Persistent HUD:
    • fixed issue with portrait width

0.17.0

12 Jul 02:05
Compare
Choose a tag to compare
0.17.0 Pre-release
Pre-release
  • made some slight improvement to filters
  • Persistent HUD:
    • added a new Shortcut Slots setting to set the number of shortcut slots available in the HUD (NOTE: the module was designed to have 4 slots)
    • implemented the Font Size setting for the persistent HUD
    • fixed not being able to manually unset the persistent actor when the Auto-Set Actor setting is set to On Token Select
  • Resources Tracker:
    • implement the Font Size setting for the resources tracker
    • you can now use negative limits to the resources
    • resource steps are now customizable, if empty or 0 the step shortcut will be removed

0.16.0

05 Jul 22:13
Compare
Choose a tag to compare
0.16.0 Pre-release
Pre-release
  • IMPORTANT:
    • keybindings have been reset
  • added a new Use Sidebar Filter keybinding
    • using that bind whenever a sidebar is open will display a filter field in the center of the screen
    • typing anything in the field will filter the current sidebar content
    • the field doesn't care about capital letters
    • nothing happens if the typed filter doesn't match anything
    • if anything matches the filter, the rest of the sidebar will be darkened to highlight it
    • if the matched element is related to another element/section, those parent elements will also remain highlighted
      • a variant action skill will highlight the variant, the parent action and the skill they belong to
      • an item inside a backpack in the container section will have all 3 highlighted
    • the filter field closes as soon as it loses focus
    • pressing the Enter key will close the filter field was retaining the current filter for the sidebar
    • pressing the Escape key will close the filter field and revert any filter
    • pressing the Use Sidebar Filter keybind when there is a filter active on the current sidebar will cancel the filter
  • changed the default text color across the different HUDs to be the same as the one in the foundry interface
  • Combat Tracker
    • removed the previously added scene control tool button for the combat tracker
  • Token Tooltip
    • fixed (hopefully) a rare error when switching scene that would prevent the canvas from rendering

0.15.0

04 Jul 19:56
Compare
Choose a tag to compare
0.15.0 Pre-release
Pre-release
  • IMPORTANT:
    • changes have been made to the data-structure of skills shortcuts, you will need to replace the existing ones (again)
  • added support for statistic action shortcuts from the Extras sidebar
  • added a new Resource Tracker HUD
    • a small widget to track arbitrary resources
    • GMs resources can be shared with everybody
    • players resources only exist on their client (they are saved as user settings, not client)
    • the HUD can be shown/hidden via a scene control tool button
  • Combat Tracker
    • added a scene control tool button to enable/disable the combat tracker without the need to go to the settings

0.14.0

03 Jul 19:33
Compare
Choose a tag to compare
0.14.0 Pre-release
Pre-release
  • IMPORTANT:
    • this release requires you to update PF2e Dailies to version 3.5.3 if used in your world
    • changes have been made to the data-structure of skills shortcuts, you will need to replace the existing ones
  • added Show Notes functionality for NPCs
  • added Use Resolve Point functionality for Characters (added a tooltip for the R btn)
  • added perception and perception actions to the Skills sidebar
  • added implementation for the Extras sidebar
    • everything is functional except the Recall Knowledge action
    • the Initiative select is not persistent, it doesn't modify the value saved on the actor and is only used for the next initiative roll from the sidebar
    • macros are saved on the world actor for unlinked actors and are shared between all tokens
  • Persistent HUD:
    • added a variants dialog for skill/statistic actions when right clicking on the roll button
      • can change the associated statistic
      • can add/remove the agile trait behaviour for rolls that have a MAP
      • can change the DC value for rolls with a defined DC
    • the Auto-Set Actor behaviour has changed, it is now "smarter"
      • manually set actor will override any other behaviour (it will never change regardless of the auto-set option)
      • if the persistent actor is supposed to change but leads to no actor, it will automatically revert to the user assigned actor
        • this can happen for instance when the current combatant/selected token isn't owned or an invalid actor
        • it can also happen when un-selecting a token while using the On Token Selection option
      • similar behaviour will happen when manually un-setting the actor, it will first try to look at the currently selected token/current combatant and then for the user assigned actor.
    • fixed action shortcut opening the action popup instead of running the toolbelt macro

0.13.0

30 Jun 23:01
Compare
Choose a tag to compare
0.13.0 Pre-release
Pre-release
  • added a Send to Chat button to the item popup
  • the Skills sidebar icon is now disabled for non-creature actors
  • the perception and stealth rolls from the main HUD parts now have the secret roll option
  • strike versatile damage icons are now displayed directly bellow the variant row they are associated with
    • this also fixes not seeing versatile damage types for anything but the first variant
  • Persistent HUD:
    • added support for skill action shortcuts
    • shortcuts are now filled by columns instead of by rows
    • you can now manually set a persistent actor even when using the Auto-Set Actor setting (description of the setting was updated)
    • removed the sidebars arrow
    • fixed strike shortcuts linked to virtual items (e.g. strikes from stances) not being retrieved when re-created
    • fixed issue with portrait url using escapable characters
  • Sidebars:
    • added a new Hide Untrained setting to hide skill actions that require a character to be proficient when they are not
    • added skill actions and their variants to the skills sidebar (lore skills are on standby for now)
    • added Follow the Expert to the skills sidebar
    • improved the margins of the different headers and items
  • Token HUD:
    • added the attack sidebar icon to the Hazard and Army HUD next to level (though the army one is unusable for now)
    • removed sidebars panel from Hazard actors
    • disabled the skill sidebar icon for non-creature actors
    • fixed styling the hazard HUD

0.12.0

28 Jun 17:36
Compare
Choose a tag to compare
0.12.0 Pre-release
Pre-release
  • raised minimum foundry version to 12.328
  • newly opened sidebars are now always displayed on top of everything
  • started working on the Skills sidebar, only contains base skill rolls for now
  • Persistent HUD:
    • added versatile icons to attack shortcuts
    • added autoFillActions and autoFillReactions gm-only settings
      • respectively add actions and reactions after strikes when auto filling NPC shortcuts
    • now creates a PF2e Toolbelt stance shortcut when dropping a stance from the sidebar
      • toolbelt stances refer to actions in the Stances section of the Actions sidebar
    • now fades out strike shortcuts with item quantity of 0
    • changed the way action shortcuts work if they aren't "usable"
      • instead of simply sending it to chat, it will open its description popup
      • usable refers to actions that have:
        • a self-applied effect
        • a macro when using PF2e Toolbelt
        • a frequency use (e.g. 1/day)
    • fixed sidebar arrow offset
    • fixed sidebar closing on update if a character sheet was also open
    • fixed issue when more than one instance of an item linked to a strike exist
    • fixed actor not being unset when the encounter ends while using the Current Combatant option of the Auto-Set Actor setting
  • fixed styling issue of confirm dialogs introduced with foundry version 12.328

0.11.0

26 Jun 18:44
Compare
Choose a tag to compare
0.11.0 Pre-release
Pre-release
  • added toggles to the exploration actions
  • now properly disable attack buttons in the sidebars and shortcuts if they can't be used
  • added action traits (mindsmith) to the actions sidebar
  • the Popup is now linked to its originating actor and will be re-rendered on update
  • Persistent HUD:
    • added a new effects section that display the effects currently present on the persistent actor even when not selected
    • added a new Hold Shift for Effects setting
      • this is a fail-safe preventing misclicks on effects, when enabled, you are forced to hold shift to interact with the effect icons
  • Token Toolip:
    • fixed health status not selecting the right string to display
    • fixed the tooltip not always showing up when moving too fast in, out and in again on a token that wasn't previously hovered