Releases: reonZ/pf2e-hud
Releases · reonZ/pf2e-hud
0.18.0
- upped the foundry minimum version to
12.329
- HUD objects can now be directly accessed via the
globalThis
contextgame.hud
- added an
Alliance
icon to NPC & Character HUDs (shift+click skips neutral) Persistent HUD
:- switched the attack & damage icons for strikes/blasts shortcuts
- shortcuts are now saved on the world actor for unlinked actors and are shared between all tokens
- fixed persistent actor being unset when deleting a linked token (only unlinked ones should)
- fixed actor-less hud not showing any shortcut slot
- fixed the
Show Effects
icon not changing state - fixed the players window context menu showing under the HUD
- fixed creating a new shortcut in an empty virtual slot (virtual = autofill or copied) not adding the shortcut
Resources Tracker
:- added an icon to the resource menu header that can be clicked to get the id of the resource
Sidebars
:- elemental blasts action cost toggle options are now directly embedded into the
Blasts
header - fixed not being able to open the item description or send-to-chat for skill actions that are behind a feat (e.g.
Bon Mot
) - fixed shortcuts for skill actions that are behind a feat not working
- fixed skill actions that require to be trained never showing when the
Hide Untrained
setting was enabled even if the character was trained- also added support for
Untrained Improvisation
- also added support for
- elemental blasts action cost toggle options are now directly embedded into the
Token Tooltip
:- now only ever shows the small version of the tooltip when a
Token HUD
is currently visible - fixed health status not showing when hovering one of the persistent actor tokens
- now only ever shows the small version of the tooltip when a
- fixed hotbar being moved even when the
Persistent HUD
is disabled - fixed hotbar no being put back in the correct container element when disabling the
Persistent HUD
0.17.2
Persistent HUD
:- some performance tweaks have been done
- fixed the HUD not occupying actual space in the left UI
- this was the cause for the scene navbar offset issue
- this was the cause for smalltime not being able to dock on the players window
- the players window is no longer removed from its original container anymore
Token Toolip
:- fixed tooltip position on hex-grid maps
0.17.1
0.17.0
- made some slight improvement to filters
Persistent HUD
:- added a new
Shortcut Slots
setting to set the number of shortcut slots available in the HUD (NOTE: the module was designed to have 4 slots) - implemented the
Font Size
setting for the persistent HUD - fixed not being able to manually unset the persistent actor when the
Auto-Set Actor
setting is set toOn Token Select
- added a new
Resources Tracker
:- implement the
Font Size
setting for the resources tracker - you can now use negative limits to the resources
- resource steps are now customizable, if empty or 0 the step shortcut will be removed
- implement the
0.16.0
- IMPORTANT:
- keybindings have been reset
- added a new
Use Sidebar Filter
keybinding- using that bind whenever a sidebar is open will display a filter field in the center of the screen
- typing anything in the field will filter the current sidebar content
- the field doesn't care about capital letters
- nothing happens if the typed filter doesn't match anything
- if anything matches the filter, the rest of the sidebar will be darkened to highlight it
- if the matched element is related to another element/section, those parent elements will also remain highlighted
- a variant action skill will highlight the variant, the parent action and the skill they belong to
- an item inside a backpack in the container section will have all 3 highlighted
- the filter field closes as soon as it loses focus
- pressing the
Enter
key will close the filter field was retaining the current filter for the sidebar - pressing the
Escape
key will close the filter field and revert any filter - pressing the
Use Sidebar Filter
keybind when there is a filter active on the current sidebar will cancel the filter
- changed the default text color across the different HUDs to be the same as the one in the foundry interface
Combat Tracker
- removed the previously added scene control tool button for the combat tracker
Token Tooltip
- fixed (hopefully) a rare error when switching scene that would prevent the canvas from rendering
0.15.0
- IMPORTANT:
- changes have been made to the data-structure of skills shortcuts, you will need to replace the existing ones (again)
- added support for statistic action shortcuts from the
Extras
sidebar - added a new
Resource Tracker
HUD- a small widget to track arbitrary resources
- GMs resources can be shared with everybody
- players resources only exist on their client (they are saved as user settings, not client)
- the HUD can be shown/hidden via a scene control tool button
Combat Tracker
- added a scene control tool button to enable/disable the combat tracker without the need to go to the settings
0.14.0
- IMPORTANT:
- this release requires you to update
PF2e Dailies
to version3.5.3
if used in your world - changes have been made to the data-structure of skills shortcuts, you will need to replace the existing ones
- this release requires you to update
- added
Show Notes
functionality for NPCs - added
Use Resolve Point
functionality for Characters (added a tooltip for theR
btn) - added perception and perception actions to the
Skills
sidebar - added implementation for the
Extras
sidebar- everything is functional except the
Recall Knowledge
action - the
Initiative
select is not persistent, it doesn't modify the value saved on the actor and is only used for the next initiative roll from the sidebar - macros are saved on the world actor for unlinked actors and are shared between all tokens
- everything is functional except the
Persistent HUD
:- added a variants dialog for skill/statistic actions when right clicking on the roll button
- can change the associated statistic
- can add/remove the agile trait behaviour for rolls that have a MAP
- can change the DC value for rolls with a defined DC
- the
Auto-Set Actor
behaviour has changed, it is now "smarter"- manually set actor will override any other behaviour (it will never change regardless of the auto-set option)
- if the persistent actor is supposed to change but leads to no actor, it will automatically revert to the user assigned actor
- this can happen for instance when the current combatant/selected token isn't owned or an invalid actor
- it can also happen when un-selecting a token while using the
On Token Selection
option
- similar behaviour will happen when manually un-setting the actor, it will first try to look at the currently selected token/current combatant and then for the user assigned actor.
- fixed action shortcut opening the action popup instead of running the toolbelt macro
- added a variants dialog for skill/statistic actions when right clicking on the roll button
0.13.0
- added a
Send to Chat
button to the item popup - the
Skills
sidebar icon is now disabled for non-creature actors - the
perception
andstealth
rolls from the main HUD parts now have thesecret
roll option - strike versatile damage icons are now displayed directly bellow the variant row they are associated with
- this also fixes not seeing versatile damage types for anything but the first variant
Persistent HUD
:- added support for skill action shortcuts
- shortcuts are now filled by columns instead of by rows
- you can now manually set a persistent actor even when using the
Auto-Set Actor
setting (description of the setting was updated) - removed the sidebars arrow
- fixed strike shortcuts linked to virtual items (e.g. strikes from stances) not being retrieved when re-created
- fixed issue with portrait url using escapable characters
Sidebars
:- added a new
Hide Untrained
setting to hide skill actions that require a character to be proficient when they are not - added skill actions and their variants to the skills sidebar (lore skills are on standby for now)
- added
Follow the Expert
to the skills sidebar - improved the margins of the different headers and items
- added a new
Token HUD
:- added the attack sidebar icon to the
Hazard
andArmy
HUD next to level (though the army one is unusable for now) - removed sidebars panel from
Hazard
actors - disabled the skill sidebar icon for non-creature actors
- fixed styling the hazard HUD
- added the attack sidebar icon to the
0.12.0
- raised minimum foundry version to
12.328
- newly opened sidebars are now always displayed on top of everything
- started working on the
Skills
sidebar, only contains base skill rolls for now Persistent HUD
:- added versatile icons to attack shortcuts
- added
autoFillActions
andautoFillReactions
gm-only settings- respectively add actions and reactions after strikes when auto filling NPC shortcuts
- now creates a
PF2e Toolbelt
stance shortcut when dropping a stance from the sidebar- toolbelt stances refer to actions in the
Stances
section of theActions
sidebar
- toolbelt stances refer to actions in the
- now fades out strike shortcuts with item quantity of 0
- changed the way action shortcuts work if they aren't "usable"
- instead of simply sending it to chat, it will open its description popup
- usable refers to actions that have:
- a self-applied effect
- a macro when using
PF2e Toolbelt
- a frequency use (e.g. 1/day)
- fixed sidebar arrow offset
- fixed sidebar closing on update if a character sheet was also open
- fixed issue when more than one instance of an item linked to a strike exist
- fixed actor not being unset when the encounter ends while using the
Current Combatant
option of theAuto-Set Actor
setting
- fixed styling issue of confirm dialogs introduced with foundry version
12.328
0.11.0
- added toggles to the exploration actions
- now properly disable attack buttons in the sidebars and shortcuts if they can't be used
- added action traits (
mindsmith
) to the actions sidebar - the
Popup
is now linked to its originating actor and will be re-rendered on update Persistent HUD
:- added a new effects section that display the effects currently present on the persistent actor even when not selected
- added a new
Hold Shift for Effects
setting- this is a fail-safe preventing misclicks on effects, when enabled, you are forced to hold
shift
to interact with the effect icons
- this is a fail-safe preventing misclicks on effects, when enabled, you are forced to hold
Token Toolip
:- fixed health status not selecting the right string to display
- fixed the tooltip not always showing up when moving too fast in, out and in again on a token that wasn't previously hovered