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Enemy
Originally a robot in the laboratory, but it was accidentally activated after the sinking of Atlantis, and now it will attack all creatures.
When designing this enemy, I actually referenced some enemies in classic movies at the same time, including elements such as the Stormtrooper in Star Wars, I ended up making the enemy a silvery white color to indicate that it was accidentally activated before it was painted, and the red eyes suggested its hostile intent.
Originally a noble knight who guarded Atlantis, but after the sinking of Atlantis, he became crazy for unknown reasons and began to attack everyone.
This enemy was identified as a knight in armor at the beginning of the design. Therefore, when designing him, I referred to many medieval armors and placed the blue cape representing the ocean on this enemy. In addition, like the robot, he also has red eyes from madness, which prevents this enemy from being mistaken for an NPC because of his human form.
A common liquid creature with a fairly simple body structure and a simple way of thinking.
Slime is a classic figure in many fantasy works, so in this game as well, when designing it, I thought of it as a soft liquid figure, therefore, a lot of reflections and shadows were designed on its surface to highlight the liquid, and in its movement animation, I tried my best to portray its movement as vividly as possible through inertia.
Bobo is an amphibian and this means It can move freely on land and in water. After the sinking of Atlantis, it starts to move around to expand its living space.
To keep in line with the topic of Atlantis, the main colour of Bobo is light blue and to the patterns on the body surface can help it to adapt to different environments. At the same time, to avoid being captured or discovered by the enemy.
As a fierce sea creature, piranha can move far faster than human swimming speed and can easily tear other objects with sharp teeth.
As an enemy in the marine environment, people tend to think of sharks first, but it seems hard to cause effective damage and beat it. So I believe piranhas can be a better choice. They are also extremely threatening in the aqueous environment. The dark red mouth and silvery teeth give it a high shocking power.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack