Skip to content
tgswjty edited this page Oct 4, 2022 · 6 revisions

Enemy List

Robot

f1

Introduction

Originally a robot in the laboratory, but it was accidentally activated after the sinking of Atlantis, and now it will attack all creatures.

Iteration & Design Ideas

When designing this enemy, I actually referenced some enemies in classic movies at the same time, including elements such as the Stormtrooper in Star Wars, I ended up making the enemy a silvery white color to indicate that it was accidentally activated before it was painted, and the red eyes suggested its hostile intent.

Knight

f1

Introduction

Originally a noble knight who guarded Atlantis, but after the sinking of Atlantis, he became crazy for unknown reasons and began to attack everyone.

Iteration & Design Ideas

This enemy was identified as a knight in armor at the beginning of the design. Therefore, when designing him, I referred to many medieval armors and placed the blue cape representing the ocean on this enemy. In addition, like the robot, he also has red eyes from madness, which prevents this enemy from being mistaken for an NPC because of his human form.

Slime

f1

Introduction

A common liquid creature with a fairly simple body structure and a simple way of thinking.

Iteration & Design Ideas

Slime is a classic figure in many fantasy works, so in this game as well, when designing it, I thought of it as a soft liquid figure, therefore, a lot of reflections and shadows were designed on its surface to highlight the liquid, and in its movement animation, I tried my best to portray its movement as vividly as possible through inertia.

Bobo

monster_1_f1

Introduction

Bobo is an amphibian and this means It can move freely on land and in water. After the sinking of Atlantis, it starts to move around to expand its living space.

Iteration & Design Ideas

To keep in line with the topic of Atlantis, the main colour of Bobo is light blue and to the patterns on the body surface can help it to adapt to different environments. At the same time, to avoid being captured or discovered by the enemy.

Piranha

monster_2_f

Introduction

As a fierce sea creature, piranha can move far faster than human swimming speed and can easily tear other objects with sharp teeth.

Iteration & Design Ideas

As an enemy in the marine environment, people tend to think of sharks first, but it seems hard to cause effective damage and beat it. So I believe piranhas can be a better choice. They are also extremely threatening in the aqueous environment. The dark red mouth and silvery teeth give it a high shocking power.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally