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Sprint 1 User Testing (team 1)

JZ1890 edited this page Aug 30, 2022 · 1 revision

Purpose

The purpose of this test is to test the user's evaluation of the overall art style of the character, so as to obtain suggestions for improvement for subsequent design and other work.

Test Plan

Questionnaire

Questionnaire will be used to ask users how satisfied they are with this character design, and then get suggestions for subsequent improvement.

Process

First, we explain the background story of the game to the user, then show the designed characters to the user, and explain the background information such as the identity of each character to them. After everything is introduced, the questionnaire will provide it to the user.

Result

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Analysis

The results show that most users are satisfied with our character design and background fit. However, it is obvious that our character style is not uniform.This may be due to the large style span of the background story and the different design preferences among team members, so the above problems should be paid attention to in the next sprint

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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