-
Notifications
You must be signed in to change notification settings - Fork 1
NPC interaction testing results sprint3
The primary purpose of this user test was to survey and assess user perceptions and feelings about the current implementation of NPC interactions. This user test was very important for our project because our team's final design might have some flaws. Therefore, the test results will be used to improve the system.
Due to the current COVID-19 situation, user testing will be done by an online zoom meeting. Testers will experience the system through the remote control of zoom functionality.
This is the window screen that the user will see talking to the NPC during the test. 1、The tester will look carefully and use the dialog box to gather clues. 2、Write down some important observations. 3、After experiencing the overall interaction, we asked the testers some key open-ended questions about the dialog box.
- Do you think this dialog box can make you understand the relevant plot content clearly?
- Do you skip points on content and finish it quickly?
- Do you have any suggestions for improvement?
Overall, the user can understand the overall story development through the specific text content and mouse click, but because it is not combined with the scene, the user does not understand why to do so
In addition, because we have a large amount of text content, users will habitually ignore and close, so they will ignore important information, but we do not have an entrance for users to see the previous information.
First of all, users feel that they can't get back to the previous content because of a quick click, which is a hindrance to completing the game. In addition, the user cannot restart the dialog after closing the dialog box, which is also unacceptable to them. Third, there is no guidance on what to do if they make a wrong choice, so they need to communicate with the team responsible for the game design.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack