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Questionnaire user test
We did a short questionnaire survey on some minor problems that players may encounter in the process of interacting with NPCs, which covered three aspects.
- The appearance of interaction.
We hope to know that when users have a conversation with NPCs Prefer horizontal or vertical typography.
- How user-friendly of the interaction process
We need to know which of the way the user prefer to trigger the conversation with the npc and the what the system should do when user fail to get the clue.
- The difficulty factor of interacting with NPCs
It is necessary to find out whether users need to add more prompts in the game, whether they want to do the task at the same NPC or experience it with different NPCs.
- The appearance of interaction.
From the above results, it can be seen that the player prefers the dialogue to be presented vertically, which is more in line with the player's reading habits when viewed from the top down.
- How user-friendly of the interaction process
Players enjoy the feeling of repeated attempts. When the player fails the task and does not get clues, a larger part of players prefer to restart the game and look for clues again. At the same time, players hope for a more intelligent interaction method. According to the distance between the player and the NPC, the dialogue will automatically pop up to help the player save some time. Players are more willing to interact through this way
- The difficulty factor of interacting with NPCs
Through the questionnaire, more players just regard this game as a casual game, and they don't really need them to have too high difficulty and cumbersome process. So they just want to get clues from as few NPCs as possible, and then they also hope that there will be a hint for the collection of clues.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack