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Sprint 3 Game Guide documentation team 8
Inventory is a key way for players to interact with the items they pick up during their adventures! It stores multiple types of props that players can pick up and provides two opening methods - hotkey "I" or mouse click button to open. When the mouse moves to the corresponding item in the inventory, some information about the item will be displayed. The specific UI design can be found in the link below
Items are one of the core attributes of this game to promote the development of the plot. The items in this game are mainly divided into plot props and functional items. Plot props include, for example, collecting mermaid scales to collect enough evidence to prove someone is guilty. functional items, such as the countdown hourglass, can increase the player's remaining clearance time after use. Some related links:
NPCs are objects that players need to interact with within the game. They contain different identities and roles. Players need to collect evidence-based items to find the ultimate traitor with the help of NPCs.
Once a player is quite sure of another character's guilt, they can vote on them to be evicted If that player was the traitor, the game would end in a victor If that player was not a traitor. The game will continue until the time has run out.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack