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Sprint 3 Game Guide documentation team 8

11shiyu edited this page Oct 4, 2022 · 5 revisions

Inventory System

Inventory is a key way for players to interact with the items they pick up during their adventures! It stores multiple types of props that players can pick up and provides two opening methods - hotkey "I" or mouse click button to open. When the mouse moves to the corresponding item in the inventory, some information about the item will be displayed. The specific UI design can be found in the link below

Items

Items are one of the core attributes of this game to promote the development of the plot. The items in this game are mainly divided into plot props and functional items. Plot props include, for example, collecting mermaid scales to collect enough evidence to prove someone is guilty. functional items, such as the countdown hourglass, can increase the player's remaining clearance time after use. Some related links:

NPCs

NPCs are objects that players need to interact with within the game. They contain different identities and roles. Players need to collect evidence-based items to find the ultimate traitor with the help of NPCs.

Eviction/Wining

Once a player is quite sure of another character's guilt, they can vote on them to be evicted If that player was the traitor, the game would end in a victor If that player was not a traitor. The game will continue until the time has run out.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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