Skip to content

Player Eviction Menu: Detailed Eviction Cards (Team 7)

LIU-Evelyn edited this page Sep 5, 2022 · 10 revisions

Detailed Eviction Card: User Survey (Before Designing)

Background & Purpose:

At sprint1, our team completed the essential feature:

  1. Players can find the menu icon in the game interface and click it to enter.
  2. Then players could choose one NPC card to expel that they believe is a traitor.
  3. After clicking the select button, a confirming box will pop up to let players ensure their selection.

In Sprint 2, our team will design the detailed eviction card and mainly focus on implementing the function of displaying information/clues in the eviction menu. This user survey will help us to make foundational decisions related to the information page and how to display detailed information.

Testing Method & Process:

Based on the outcome of Sprint1, Imagine how the user would interact with this eviction menu to obtain detailed information/clues in the next step. The questions related to this feature were generated for a Google form and a Tencent questionnaire. The questionnaire asks about user interactions and other subjects' perspectives of this eviction menu.

Multiple participants will be invited to fill out the questionnaire and submit their responses when the questionnaire is completed. The amount of time allowed to complete the survey was unrestricted. All comments are anonymous, and just the replies will be utilized to create graphical interpretations.

Survey Link:

Google forms (eviction menu)

Tencent Questionnaire (the basic style of the eviction menu) link

Evaluation & Outcomes:

According to the result of Q1

It is mainly for investigating the extent to which users think information/clues in this menu are helpful for selecting. By analyzing the data, most respondents thought it would be easier and more effective to select the traitors if information/clues were allowed to be accessed again in this menu. Hence, our team will try to implement this function that allows players to browse information/clues.

According to the result of Q2

It is mainly for deciding how to display the content of information/clues, like text or pictures. According to the collected data, the option "Text + Pictures" reached 86%, meaning the combination of text and pictures will help players better understand the content of the information/clues, or help them recall the storyline and how they collected that information during gameplay. Therefore, in sprint2, our team will collaborate with other teams, like team 5, to try to display the information/clues by combining text and images.

According to the result of Q3

It asked participants whether they realized that each NPC card in the eviction menu could be clicked to browse this NPC-related information/clues. Only 62% of people regarded the card could have other features, apparently not all players are willing to try to tap the current card, which may cause new features to be ignored,like checking the clues. This data noticed that our design needs to be refined by adding interactions between the card and players, such as changing the color of cards, lighting the card edges, or interactive animations when players hover over NPC cards.

Raw Data:

Q1. Do you think integrating the information/clues collected by the player during gameplay into the corresponding NPC eviction card (in the eviction menu) makes it easier or more effective for players to select the traitor?

Results:

Sprint2preQ1

Q2: If the information/clues collected by the player during gameplay will be displayed in a new window that pops up after clicking on the corresponding NPC eviction card, which form of presentation of information/clues do you prefer?

Results:

Sprint2preQ2

Q3: When using the eviction menu in the current game, will you click on the corresponding NPC eviction card to try to see whether it has other functions, like displaying more related information/clues?

The interface of the eviction menu:

EvictionMenu

Results:

Sprint2preQ3

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally