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Sprint 3 User Testing Enemy Image Filter (team 1)

JZ1890 edited this page Oct 4, 2022 · 2 revisions

Background

In this sprint, the main work of our team is to design enemies, so in order to screen out high-quality enemies, we conducted this user test. The results of this user test will directly determine which enemies will officially appear in the game next.

Introduction

This user test will be conducted directly in the form of a questionnaire, and users will vote for the 5 most popular enemy images.

Test Plan

Collect Feedback

Collect feedback via questionnaire form and interview

Process

The participants in this test are mainly from other classmates and acquaintances, as well as some other members of the same studio. A total of 14 people participated in the test.

We provided the user with a questionnaire and finally select the 5 most popular enemy images in the responses

The link of questionnaire: https://forms.gle/NWc1STSM1RoSG7uV8

Result

image

Analysis

According to the results, the five enemy figures 1,2,6,7,8 received the highest number of votes and the results are reasonable in terms of the quality of the design, which is of high quality from the art style to the fineness of the design.

Summary

In general, based on the results of the questionnaire, we were able to determine which enemy characters could be further developed, and we will further animate and AI of these enemies to add them to the game as soon as possible.

Future Testing/Evaluation

In later tests, we need to further test the animation of these enemies and the quality of the AI, so this test is only the beginning of this sprint.

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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