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Medal of honor allied assault war chest

petchema edited this page Jan 14, 2013 · 7 revisions
  • PlayOnLinux 4.1.9-dev
    • Tested with Wine 1.5.21
    • Install path GOG Games/Medal of Honor - Allied Assault War Chest/
    • Shortcuts:
      • Medal of Honor - Allied Assault War Chest ["MOHAA.exe" ]
      • Readme ["Readme.txt" ]
      • Readme - Spearhead ["Readme_Spearhead.txt" ]
      • Readme - Breakthrough ["Readme_Breakthrough.txt" ]
      • Medal of Honor - Spearhead ["moh_spearhead.exe" ]
      • Medal of Honor - Breakthrough ["moh_breakthrough.exe" ]
    • Need $__GL_ExtensionStringVersion=17700 with nVidias
    • Need

mohaa_disabled extenstions.reg:

REGEDIT4

[HKEY_CURRENT_USER\Software\Wine\OpenGL]
"DisabledExtensions"="GL_ARB_color_buffer_float,GL_ARB_depth_texture,GL_ARB_draw_buffers,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_half_float_pixel,GL_ARB_multisample,GL_ARB_occlusion_query,GL_ARB_pixel_buffer_object,GL_ARB_point_sprite,GL_ARB_shadow,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_border_clamp,GL_ARB_texture_compression,GL_ARB_texture_cube_map,GL_ARB_texture_env_combine,GL_ARB_texture_env_dot3,GL_ARB_texture_float,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rectangle,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_draw_buffers,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_Cg_shader,GL_EXT_depth_bounds_test,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_program_parameters,GL_EXT_packed_depth_stencil,GL_EXT_pixel_buffer_object,GL_EXT_shadow_funcs,GL_EXT_stencil_two_side,GL_EXT_texture3D,GL_EXT_texture_cube_map,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_lod,GL_EXT_texture_mirror_clamp,GL_EXT_texture_sRGB,GL_EXT_timer_query,GL_IBM_rasterpos_clip,GL_IBM_texture_mirrored_repeat,GL_NV_copy_depth_to_color,GL_NV_depth_clamp,GL_NV_fence,GL_NV_float_buffer,GL_NV_fragment_program,GL_NV_fragment_program_option,GL_NV_fragment_program2,GL_NV_framebuffer_multisample_coverage,GL_NV_half_float,GL_NV_light_max_exponent,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_primitive_restart,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_texture_compression_vtc,GL_NV_texture_expand_normal,GL_NV_texture_rectangle,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NVX_conditional_render,GL_SGIS_generate_mipmap,GL_SGIS_texture_lod,GL_SGIX_depth_texture,GL_SGIX_shadow,GL_SUN_slice_accum"
  • PlayOnLinux 4.1.9-dev
    • Wine 1.4.1, 1.5.7: CPU 100% nothing moves for several seconds
      • POL_Install_VideoDriver: same, but could still be a good idea
    • Wine 1.5.8, 1.5.9, 1.5.11, 1.5.15, 1.5.20: crash
    • Wine 1.1.42: seems better (?)
    • Wine 1.2.3: some slow downs
    • Need to test each version for some time to be really sure
    • GC_DONT_GC=1: no change
    • set affinity to one cpu: no change
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