-
Notifications
You must be signed in to change notification settings - Fork 41
Frequently Asked Questions
As explained by Cr0s, in Babylon5, hyperspace is red (this picture is actually from a Babylon 5 mod for the game Homeworld 2) Since version 1.3.34, you can customize sky rendering including hyperspace color to match your modpack look and feel.
The Enantiomorphic reactors are based on matter/antimatter reaction. Letting antimatter loose in the world will consume any block, including bedrock. (antimatter + matter = no matter if not contained)
Refer to Programmable-blocks page.
By default, anchor blocks are either creative, unbreakable or non-supported blocks. Ask your modpack author for details.
In survival, you need a ship to land on a plant from it's orbit, take off to space, or reach hyperspace.
In creative, you can use the /space
command to teleport yourself or a player between dimensions.
In survival, you need a Transporter room.
In creative, you can use a command with the /space
command.
For custom map, you can use a command block with the /space
.
Any mod adding new dimension can be used to add planets, simply modify the celestialObjects-*.xml file to your liking.
XML is a file text format designed to store and transport data for both human and machine use. There's many tutorials available, a good one is available on W3C schools.
XML files can be edited with any text editor. We strongly advise to use an XML validating editor to save you from common syntax errors before restarting the game.
You can check for XML Notepad, XMLCopy editor or emacs, among many more. Most development editors also include XML validation support, we recommend the free Community Edition of IntelliJ IDEA.
You can reload the configuration at any time using the /wreload
command. This allows you to quickly test your changes without having to reboot the game.
Basic decoration mods are usually directly supported. For more advanced tech or magic mods, refer to the mod change logs for a full list. Worst case, your ship schematic is saved prior to each jump so you can restore it.
Sure, you'll have to open a support ticket and provide us with a reference ship design including all possible blocks with their different variations of the mod.
You can enable breathing with any helmet of your liking through the mod's dictionary configuration.
Simply type /wreload
to apply the change without restarting your game.
Living entities needs air to breath by default. For android and machine, you can disable the breathing requirement in the mod's dictionary configuration.
Alternately, you can give them a breathing helmet. Only players requires air tanks and a full armor.
Whenever a player connects to the server or change dimension, the server will re-synchronize its configuration with the client. So no, in most cases, you don't need to update your client when adding new planets or changing the dictionary. However, adding new Space or Hyperspace dimensions might require an client update.
You use the /wfind
command to find ships by full or partial name.
Assuming player used their bed aboard the ship, you can try the experimental /wbed
command to teleport them back to it. Bed locations are saved per dimension, so remember to switch dimension first with /space
.
Ships are saved before each jump in the warpDrive_schematics/auto folder with the ship name and date.
If your ship got corrupted for whatever reason (missing chunk, emptied chest, etc.), you can restore such schematic using a WarpDrive Ship scanner.
Copy the schematic into warpDrive_schematics folder. Use a simple name for it, like 'restore.schematic'.
- place a Ship scanner with a computer below it
- open the computer and type
lua
to open the console - with ComputerCraft, type
peripheral.call("top", "deploy", <shipName>, <x>, <y>, <z>, <rotation>)
- with OpenComputers, type
component.warpdriveShipScanner.deploy(<shipName>, <x>, <y>, <z>, <rotation>)
- shipName is the schematic file name without extension. For example:
"restore"
- x, y, z are relative coordinates to the ship scanner. For example: 0, 50, 0
- rotation is the number of 90 deg rotations to the left. For example: 0
For single player, you can use the /generate ship command.
For multiplayer, you can assigns schematics to ship tokens by saving them in the warpDrive_schematics under the token name. For example, token 45 will use the 45.schematic file.
It's recommended to put a fresh computer on the ship before saving its schematic for a token. This will encourage its new owner to change its name.
To make a ship builder, place a ship scanner then restore a ship with it using the deploy command.
Here are some picture of Cr0s ship, as you can find on his forum and tweeter pages:
There's also a few laser cannon design from Cr0s:
Here's a mining ship from an older version of the mod using IndustrialCraft 2 and Applied Energistics:
As found in the original forum thread (source), Wolfhound91380 shared his adventure with a few pictures, here's the best of:
Novalar share his space station design wip
This were you can find older medias on the WarpDrive mod.
Cr0s/Anon1644 started working on the mod for Minecraft 1.8.1 beta for the KUBACH.TK russian server. The first public source of the mod dates back to January 2013. Cr0s created his Minecraft forum thread in August 2013.
Barney developed the original LUA script to control the ship back in 2012 for the Industrial aerospace server. The latest was ported to WarpDrive by ?someone?.
Cr0s frequently refers to the Industrial aerospace mod. WarpDrive being more or less a remake of the latest (?). You can still find the wiki here http://ru.aerospace.wikia.com/wiki/Aerospace_%D0%B2%D0%B8%D0%BA%D0%B8 and a few images lying around in various forums, notably this one: http://www.computercraft.info/forums2/index.php?/topic/7338-ship-control/ . To the best of our knowledge, source and binaries from this mod are lost.
Home
Dependencies
Frequently Asked Questions
Changelog
Tutorials
* First ship, first jump
* Tuning Tools
* Programmable blocks
* Lasers - Basic Tutorial
* Lasers - Advanced Boosting
Exploration
* World generation
* Air in space
* Planets and Transition Planes
* Warp Jump Checklist
Atomic
* Large Hadron Collider
* Accelerator Controller
* Accelerator Control Point
* Chiller
* Electromagnet
* Particles Collider
* Particles Injector
* Void Shell
* Electromagnetic Cell
Breathing
* Breathing
* Air Canister
* Air Generator
* Air Tank
* Energy Air Shield
* Warp armor
Collection
* Laser Tree Farm
* Mining Laser
Detection
* Camera and Monitor
* Cloaking
* Radar
* Siren
* Warp Field Isolation Block
Energy
* IC2 Reactor Laser
* Subspace Capacitor
* Enantiomorphic Reactor
Movement
* Lift
* Transporter Room
* Transporter Core
* Transporter Scanner
* Transporter Containment
* Transporter Beacon
Protection
* Hull
* Force field projector
* Force field relay
* Force field upgrades
Weapons
* Lasers - Basic Tutorial
* Lasers - Advanced Boosting
LUA API
* LUA methods
- for Detection
- for Energy
- for Movement
* LUA properties
- for Energy
- for Movement
* LUA events
* LUA change logs