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Faceless Void
Darkterror, the Faceless Void, is a melee agility hero who excels at dealing right click damage while having unique kind of disables and good escape ability.
- Time Lock has cooldown to proc.
- Chronosphere cooldown reduced.
Ability: Target Point
Affects: Self
40 mana || 24/18/12/6/6/6 cooldown
Rushes to a target location while backtracking any damage taken in the last 2/2/2/2/2.5/3 seconds.
Cast Range: Global
Cast Point: 0.3
Max Travel Distance: 675/675/675/675/775/875 (Talent 1175/1175/1175/1175/1275/1375)
Backtracked Time: 2/2/2/2/2.5/3
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Ability: No Target
Affects: Enemies
Dispellable: Yes
75 mana || 40/34/28/22/22/22 cooldown
Faceless Void traps all nearby enemies in a time dilation field for 6/8/10/12/15/20 seconds, freezing their cooldowns and slowing their movement and attack speed by 14% for each cooldown frozen.
Radius: 725
Cast Point: 0.1
Slow per Cooldown: 14%
Duration: 6/8/10/12/15/20
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Ability: Passive
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: Yes
1.65 cooldown
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. Time Lock has a 1.65 seconds cooldown.
Proc Chance: 10%/15%/20%/25%/25%/25%
Damage: 50/75/100/125/300/475 (Talent 150/175/200/225/400/575)
Hero Duration: 1
Non-Hero Duration: 2
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Ability: Target Area
Affects: Enemies/Allies
Pierces Spell Immunity: Yes
Dispellable: No
150/225/300/675/1050 mana || 120/110/100/90/80 cooldown (Aghanim's Scepter: 60)
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Cast Range: 600
Cast Point: 0.35
Radius: 425 (Talent 600)
Haste Speed: 1000
Duration: 4/4.5/5/5.5/6
Talents | ||
---|---|---|
+175 Chronosphere AoE | 25 |
+25% Backtrack |
+500 Time Walk Cast Range |
20 |
+40 Attack Speed |
+300 Health | 15 |
+100 Time Lock Damage |
+8 Strength | 10 |
+20 Damage |
Avoids any source of damage. If damage has effect, damage avoided but effect persists.
- Currently none, for now.