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daRabbit edited this page Dec 9, 2018 · 5 revisions

Nevermore, the Shadow Fiend, is a ranged agility hero who hungers for souls of the living and his skills need precision but deals a lot of damage on hits.

Difference to vanilla

  • Shadowraze bonus damage per stack decreased.
  • Talent changes for balancing.

Abilities

Q: Shadowraze (Near)

Ability: No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: Yes
90 mana || 10 cooldown (Talent 6)

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Cast Point: 0.55
Distance: 200
Radius: 250
Base Damage: 90/160/230/300/650/1000 (Talent 240/310/380/450/800/1150)
Damage Increase per Stack: 20/40/60/80/160/240
Stack Duration: 8
Stack Duration Increase on hit: 3

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W: Shadowraze (Medium)

Ability: No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: Yes
90 mana || 10 cooldown (Talent 6)

Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Cast Point: 0.55
Distance: 450
Radius: 250
Base Damage: 90/160/230/300/650/1000 (Talent 240/310/380/450/800/1150)
Damage Increase per Stack: 20/40/60/80/160/240
Stack Duration: 8
Stack Duration Increase on hit: 3

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E: Shadowraze (Far)

Ability: No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: Yes
90 mana || 10 cooldown (Talent 6)

Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Cast Point: 0.55
Distance: 700
Radius: 250
Base Damage: 90/160/230/300/650/1000 (Talent 240/310/380/450/800/1150)
Damage Increase per Stack: 20/40/60/80/160/240
Stack Duration: 8
Stack Duration Increase on hit: 3

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D: Necromastery

Ability: Passive
Affects: Self

Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.

Max Souls: 12/20/28/36/36/36 (Aghanim's Scepter: 22/30/38/46/46/46)
Soul Gain per Hero Kill: 12
Soul Gain per Non-Hero Kill: 1
Attack Damage Bonus per Soul: 2 (Talent 4)
Soul Loss on Death: 50%

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F: Presence of the Dark Lord

Ability: Aura
Affects: Enemies
Pierces Spell Immunity: Yes

Shadow Fiend's presence reduces the armor of nearby enemies.

Radius: 1200
Armor Reduction: 3/4/5/6/10/16 (Talent 23/24/25/26/30/36)
Aura Linger Duration: 0.5

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R: Requiem of Souls

Ability: No Target
Affects: Enemies (Aghanim's Scepter: Enemies/Self)
Damage Type: Magical
Pierces Spell Immunity: No
150/175/200/250/500 mana || 120/110/100/100/100 cooldown

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Cast Point: 1.67
Damage Lines Starting Width: 125
Damage Lines Travel Distance: 1000
Damage Lines End Width: 425
Necromastery Souls Required per Line: 2
Damage per Line on Release: 80/120/160/400/640
Damage per Line on Return: 0 (Aghanim's Scepter: 32/48/64/64/64)
Heal per Hit Hero on Return: 0 (Aghanim's Scepter: 32/48/64/64/64)
Move Speed Slow: 25%
Attack Damage Reduction: 50%
Debuff Duration: 5

Talents


Talents
40% Cooldown Reduction

25

-16 Armor Presence Aura
+150 Shadowraze Damage

20

+2 Damage Per Soul
+30 Movement Speed

15

+300 Health
+20 Attack Speed

10

+8% Spell Amplification

Trivia

  • Currently none, for now.
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