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daRabbit edited this page Dec 8, 2018 · 2 revisions

Io, the Wisp, is a ranged strength hero who works best when not everyone needs help, so he can buff and heal one hero at a time.

Difference to vanilla

  • XP or gold talent changes.

Abilities

Q: Tether

Ability: Target Unit
Affects: Allies
Dispellable: No
40 mana || 12 cooldown

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.

Cast Range: 1800
Cast Point: 0
Tether Break Distance: 900/900/900/900/1100/1300
Tether Pull Distance: 700
Tether Break Distance During Pull: 2150
Heal/Restore Transfer: 105%/120%/135%/150%/170%/200%
Move Speed Bonus: 5%/8%/11%/14%/23%/32%
Note:

  • After Casting Tether, Q changed become Tether Break, which can be casted to break current tether and changing Q back to Tether. Broken tether also change Q back to Tether.
  • If the level 15 talent is taken, tethered target grants Aghanim's Scepter bonus until tether is broken.
  • If the level 25 talent is taken, everytime tethered target attack an enemy unit, Io also attack the same unit immediately.

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W: Spirits

Ability: No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
120/130/140/150/160/170 mana || 26/24/22/20/18/14 cooldown

Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging and slowing all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

Cast Point: 0
Collision Radius: 110
Explosion Radius: 360
Collision Damage: 10/18/26/34/40/50
Explosion Damage: 20/40/60/80/260/420 (Talent 95/115/135/155/335/495)
Explosion Movement Speed Slow: 20%/40%/60%/80%/90%/100%
Slow Duration: 0.3
Spirits Duration: 19
Note:

  • After casting Spirits, W changed become Spirits movement, which is capable to change spirit revolving distance between 100 or 700 range. W changed back to summon spirits if the spirits are all gone.

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E: Overcharge

Ability: No Target
Affects: Self/Allies
Damage Type: Pure (HP Removal)
Dispellable: No
2 cooldown

Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.

Cast Point: 0
Current Health & Mana Cost per Second: 6%
Attack Speed Bonus: 40/50/60/70/120/170
Damage Reduction: 5%/10%/15%/20%/25%/35%

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R: Relocate

Ability: Channeled, Target Point
Affects: Self/Allied Heroes
100 mana || 130/110/90/90/90 cooldown (Talent 70/50/30/30/30)

Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Cast Range: Global
Cast Point: 0
Channel Time: 2.7/2.35/2/1.5/1
Duration: 12

Talents


Talents
Attack Tethered
Ally's Target

25

-60s Relocate
Cooldown
+16 Health Regen

20

+50 Movement Speed
Tether Grants Scepter
Bonus

15

+75 Spirits
Hero Damage
+45 Damage

10

+10 All Stats

Trivia

  • There was this abuse where tether and relocate out of duel to extend the duel time and healing in fountain, which resulting in 2 less kills or comeback clutch. It has been fixed now.
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