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Io (Wisp)
Io, the Wisp, is a ranged strength hero who works best when not everyone needs help, so he can buff and heal one hero at a time.
- XP or gold talent changes.
Ability: Target Unit
Affects: Allies
Dispellable: No
40 mana || 12 cooldown
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
Cast Range: 1800
Cast Point: 0
Tether Break Distance: 900/900/900/900/1100/1300
Tether Pull Distance: 700
Tether Break Distance During Pull: 2150
Heal/Restore Transfer: 105%/120%/135%/150%/170%/200%
Move Speed Bonus: 5%/8%/11%/14%/23%/32%
Note:
- After Casting Tether, Q changed become Tether Break, which can be casted to break current tether and changing Q back to Tether. Broken tether also change Q back to Tether.
- If the level 15 talent is taken, tethered target grants Aghanim's Scepter bonus until tether is broken.
- If the level 25 talent is taken, everytime tethered target attack an enemy unit, Io also attack the same unit immediately.
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Ability: No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
120/130/140/150/160/170 mana || 26/24/22/20/18/14 cooldown
Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging and slowing all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
Cast Point: 0
Collision Radius: 110
Explosion Radius: 360
Collision Damage: 10/18/26/34/40/50
Explosion Damage: 20/40/60/80/260/420 (Talent 95/115/135/155/335/495)
Explosion Movement Speed Slow: 20%/40%/60%/80%/90%/100%
Slow Duration: 0.3
Spirits Duration: 19
Note:
- After casting Spirits, W changed become Spirits movement, which is capable to change spirit revolving distance between 100 or 700 range. W changed back to summon spirits if the spirits are all gone.
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Ability: No Target
Affects: Self/Allies
Damage Type: Pure (HP Removal)
Dispellable: No
2 cooldown
Io gains bonus attack speed and damage reduction, at the cost of draining a percentage of its current health and mana per second. If Io is tethered to an ally, that unit also gains the bonuses.
Cast Point: 0
Current Health & Mana Cost per Second: 6%
Attack Speed Bonus: 40/50/60/70/120/170
Damage Reduction: 5%/10%/15%/20%/25%/35%
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Ability: Channeled, Target Point
Affects: Self/Allied Heroes
100 mana || 130/110/90/90/90 cooldown (Talent 70/50/30/30/30)
Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
Cast Range: Global
Cast Point: 0
Channel Time: 2.7/2.35/2/1.5/1
Duration: 12
Talents | ||
---|---|---|
Attack Tethered Ally's Target |
25 |
-60s Relocate Cooldown |
+16 Health Regen | 20 |
+50 Movement Speed |
Tether Grants Scepter Bonus |
15 |
+75 Spirits Hero Damage |
+45 Damage | 10 |
+10 All Stats |
- There was this abuse where tether and relocate out of duel to extend the duel time and healing in fountain, which resulting in 2 less kills or comeback clutch. It has been fixed now.