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daRabbit edited this page Jan 23, 2019 · 3 revisions

Zharvakko, the Witch Doctor, is a ranged intelligence hero whose skills has everything he needs to help their allies chase then end their enemies, also provides healing.

Difference to vanilla

  • Talent changes for balance.

Abilities

Q: Paralyzing Cask

Ability: Target Unit
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
110/120/130/140/190/240 mana || 20/18/16/14/14/14 cooldown

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

Cast Range: 700
Cast Point: 0.35
Bounce Distance: 575
Number of Bounces: 2/4/6/8/10/12 (Talent 4/6/8/10/12/14)
Hero Damage: 50
Creep Damage: 75/100/125/150/275/400
Hero Stun Duration: 1
Creep Stun Duration: 5

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W: Voodoo Restoration

Ability: Toggle/Aura
Affects: Allies
35/40/45/50/100/150 mana

Witch Doctor focuses his magic to heal nearby allied units.

Cast Point: 0
Heal Radius: 500
Mana Cost per Second: 8/12/16/20/40/60
Base Heal per Second: 16/24/32/40/80/120
Max Health as Heal per Second: 0% (Talent 1.5%)
Aura Linger Duration: 0.5

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E: Maledict

Ability: Target Area
Affects: Enemy Heroes
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: No
105/110/115/120/130/200 mana || 50/40/30/20/20/19 cooldown

Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Cast Range: 575
Cast Point: 0.35
Radius: 180
Damage per Second: 7/14/21/28/69/147
Lost Health as Burst Damage: 16%/24%/32%/40%/40%/40%
Burst Damage Interval: 4
Curse Duration: 12 (Talent 16)

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R: Death Ward

Ability: Channeled, Target Point
Affects: Enemy Heroes
Damage Type: Physical
Pierces Spell Immunity: Yes
200 mana || 80 cooldown

Summons a deadly ward to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.

Cast Range: 600
Cast Point: 0.35
Max Channel Time: 8
Death Ward Attack Damage: 75/125/175/700/1200 (Talent 760/820/900/1400/1900)
Death Ward Attack Range: 700 (Talent 825)
Bounce Distance: 0 (Aghanim's Scepter: 650)
Number of Bounces: 0 (Aghanim's Scepter: 4)
Note:

  • Aghanim's Scepter Effect: Death Ward attacks have true strike and bounces between enemies in a radius.

Talents


Talents
+600 Death Ward
Damage

25

+1.5% Max Health
Voodoo Restoration
+1 Maledict Tick

20

+125 Death Ward
Attack Range
+20 Intelligence

15

+2 Cask Bounces
+5 Armor

10

+75 Damage

Trivia

  • Death Ward was underwhelming when channeled before the change. It was not way too big after the change either since it's still channeled, meaning you can disable Witch Doctor in any way possible, or just run away from the range.
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