Skip to content
daRabbit edited this page Dec 9, 2018 · 3 revisions

Phoenix is ranged strength hero whose skills uses health instead of mana then restore.

Difference to vanilla

  • Supernova hits increased.

Abilities

Q: Icarus Dive

Ability: Target Point
Affects: Enemies/Self
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: Yes
36/36/36/36/33/30 cooldown

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

Cast Range: Global
Cast Point: 0.2
Current Health as Cost: 15%
Effect Radius: 200
Dive Distance: 1400 (Talent 2800)
Dive Width: 500
Dive Duration: 2 (Talent 3)
Damage per Second: 10/30/50/70/110/270
Move Speed Slow: 19%/22%/25%/28%/31%/34%
Slow & Damage Duration: 4
Note:

  • Dive can be stopped by pressing Q again.

---

W: Fire Spirits

Ability: No Target > Target Area
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
80/90/100/110/160/210 mana || 45/40/35/30/25/20 cooldown

Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

Cast Range: 0 > 1400
Cast Point: 0.01 > 0.01
Current Health as Cost: 20% > 0
Effect Radius: 175
Damage per Second: 20/40/60/80/180/300 (Talent 70/90/110/130/230/350)
Attack Speed Slow: 80/100/120/140/170/230
Slow & Damage Duration: 4
Spirits Duration: 20
Note:

  • Once Fire Spirits is casted, the skill is changed to Launch Fire Spirits until all spirits are thrown or duration runs out.
  • The formatting goes like: Fire Spirits Description > Launch Fire Spirits Description. The rest without it describes Launch Fire Spirits.

---

E: Sun Ray

Ability: Target Point
Affects: Enemies/Allies
Damage Type: Magical
Pierces Spell Immunity: No
100 mana || 26 cooldown

Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

Cast Range: 1300
Cast Point: 0.01
Current Health as Cost per Second: 6%
Ray Distance: 1250
Ray Radius: 130
Base Damage per Second: 14/20/26/32/62/92
Max Health as Damage per Second: 1.5%/3.25%/5%/6.75%/6.75%/6.75% (Talent 3.5%/5.25%/7%/8.75%/8.75%/8.75%)
Base Heal per Second: 7/10/13/16/32/50
Max Health as Heal per Second: 0.625%/1.25%/1.875%/2.5%/3%/3.5%
Turn Rate in Degrees per Second: 25
Ray Duration: 6
Note:

  • Sun Ray can be stopped earlier by pressing E, or moving forward by pressing D.

---

R: Supernova

Ability: No Target (Aghanim's Scepter: Target Unit)
Affects: Enemies/Allied Heroes
Damage Type: Magical

The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After 6 seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.

Cast Range: 0 (Aghanim's Scepter: 500)
Cast Point: 0.01
Radius: 1300
Hero Attacks to Destroy: 7/10/13/16/19 (Aghanim's Scepter: 9/12/15/18/21) (Talent +3)
Damage per Second: 60/90/120/280/450
Stun Duration: 2/2.5/3/3.25/3.5 (Talent 3.25/3.75/4.25/4.5/4.75)
Aura Linger Duration: 0.5
Nova Duration: 6

Talents


Talents
+2% Max Health
Sun Ray Damage

25

+3 Supernova
Hit Count
+1.25s Supernova
Stun Duration

20

+1400 Icarus Dive
Cast Range
+500 Health

15

+40 Fire Spirits DPS
+8% Spell Amplification

10

+15% Magic Resistance

Trivia

  • Currently none, for now.
Clone this wiki locally