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daRabbit edited this page Aug 14, 2018 · 1 revision

Aurel, the Gyrocopter, is a ranged agility hero who is capable to farm fast and deal some damage in teamfights.

Difference to vanilla

  • No notable changes.

Abilities

Q: Rocket Barrage

Ability: No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
90 mana || 7/6.5/6/5.5/5.5/5.5 cooldown

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds

Cast Point: 0
Search Radius: 400
Rockets per Second: 10
Damage per Rocket: 7/12/17/22/47/72 (Talent 18/23/28/33/58/83)
Barrage Duration: 3

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W: Homing Missile

Ability: Target Unit
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
120/130/140/150/200/250 mana || 26/21/16/11/11/11 cooldown (Talent 26/21/16/11/11/11 cooldown/charge)

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

Cast Range: 1050
Cast Point: 0
Hero Attacks to Destroy: 3
Tower Attacks to Destroy: 6
Damage: 125/250/375/500/1150/1750
Stun Duration: 2.25/2.5/2.75/3/3.1/3.2 (Talent 2.75/3/3.25/3.5/3.6/3.7)
Number of Charges: 0 (Talent 3)

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E: Flak Cannon

Ability: No Target
Affects: Enemies
Dispellable: No
50 mana || 40 cooldown

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.

Cast Point: 0
Radius: 1250
Number of Attacks: 3/4/5/6/10/16
Duration: 15

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R: Call Down

Ability: Target Area
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
125 mana || 55/50/45/42/40 cooldown

Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for 2 seconds; the second dealing minor damage and major slow for 4 seconds

Cast Range: 1000 (Talent Global)
Cast Point: 0.3
Radius: 600
Missile One Damage: 150/250/350/725/1100
Missile Two Damage: 100/150/200/450/700
Missile One Move Speed Slow: 30%
Missile Two Move Speed Slow: 60%
Missile One Slow Duration: 2
Missile Two Slow Duration: 4
Note:

  • Aghanim's Scepter Effect: Adds a side gunner that attacks enemies within 600 range every 1.1 seconds.

Talents


Talents
Global Call Down

25

3 Homing Missile Charges
-25s Call Down Cooldown

20

+40 Movement Speed
+11 Rocket Barrage
Damage

15

+0.5s Homing Missile
Stun Duration
+200 Health

10

+20 Damage

Trivia

  • Currently none, for now.
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